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Merge pull request #10060 from german77/no_dead

core: hid: Remove deadzone of virtual controller
nce_cpp
bunnei 3 years ago
committed by GitHub
parent
commit
e7ce0db272
  1. 4
      src/core/hid/emulated_controller.cpp

4
src/core/hid/emulated_controller.cpp

@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
} }
void EmulatedController::ReloadInput() { void EmulatedController::ReloadInput() {

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