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[VK] change bind point from Graphics to Compute since its a compute pipeline (#293)

Title is sufficient

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/293
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
pull/305/head
wildcard 4 months ago
committed by crueter
parent
commit
e59065b542
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 5
      src/video_core/renderer_vulkan/vk_compute_pass.cpp

5
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -258,7 +261,7 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
.pDescriptorUpdateEntries = templates.data(),
.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
.descriptorSetLayout = *descriptor_set_layout,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE,
.pipelineLayout = *layout,
.set = 0,
});

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