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[VK] change bind point from Graphics to Compute since its a compute pipeline (#293)
Title is sufficient
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/293
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
pull/305/head
wildcard
4 months ago
committed by
crueter
No known key found for this signature in database
GPG Key ID: 425ACD2D4830EBC6
1 changed files with
4 additions and
1 deletions
-
src/video_core/renderer_vulkan/vk_compute_pass.cpp
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@ -1,3 +1,6 @@ |
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -258,7 +261,7 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool, |
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.pDescriptorUpdateEntries = templates.data(), |
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.pDescriptorUpdateEntries = templates.data(), |
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.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, |
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.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, |
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.descriptorSetLayout = *descriptor_set_layout, |
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.descriptorSetLayout = *descriptor_set_layout, |
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, |
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE, |
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.pipelineLayout = *layout, |
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.pipelineLayout = *layout, |
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.set = 0, |
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.set = 0, |
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}); |
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}); |
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