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@ -25,66 +25,36 @@ public: |
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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bool locked; ///< Event signal wait
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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ResultVal<bool> WaitSynchronization() override { |
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bool wait = locked; |
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if (locked) { |
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bool wait = !signaled; |
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if (wait) { |
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AddWaitingThread(GetCurrentThread()); |
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, this); |
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} |
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if (reset_type != RESETTYPE_STICKY) { |
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locked = true; |
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} |
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return MakeResult<bool>(wait); |
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} |
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}; |
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/**
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* Changes whether an event is locked or not |
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* @param handle Handle to event to change |
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* @param locked Boolean locked value to set event |
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* @return Result of operation, 0 on success, otherwise error code |
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*/ |
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ResultCode SetEventLocked(const Handle handle, const bool locked) { |
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Event* evt = g_handle_table.Get<Event>(handle).get(); |
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel); |
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evt->locked = locked; |
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return RESULT_SUCCESS; |
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} |
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/**
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* Signals an event |
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* @param handle Handle to event to signal |
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* @return Result of operation, 0 on success, otherwise error code |
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*/ |
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ResultCode SignalEvent(const Handle handle) { |
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Event* evt = g_handle_table.Get<Event>(handle).get(); |
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel); |
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if (evt == nullptr) |
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return InvalidHandle(ErrorModule::Kernel); |
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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// TODO(bunnei): Test how this works on hardware
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evt->locked = evt->ResumeAllWaitingThreads(); |
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evt->signaled = true; |
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evt->ReleaseAllWaitingThreads(); |
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return RESULT_SUCCESS; |
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} |
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/**
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* Clears an event |
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* @param handle Handle to event to clear |
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* @return Result of operation, 0 on success, otherwise error code |
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*/ |
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ResultCode ClearEvent(Handle handle) { |
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Event* evt = g_handle_table.Get<Event>(handle).get(); |
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel); |
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if (evt == nullptr) |
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return InvalidHandle(ErrorModule::Kernel); |
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evt->locked = true; |
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evt->signaled = false; |
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return RESULT_SUCCESS; |
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} |
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@ -102,19 +72,13 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string |
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// TOOD(yuriks): Fix error reporting
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handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE); |
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evt->locked = true; |
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evt->signaled = false; |
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evt->reset_type = evt->intitial_reset_type = reset_type; |
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evt->name = name; |
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return evt; |
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} |
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/**
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* Creates an event |
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* @param reset_type ResetType describing how to create event |
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* @param name Optional name of event |
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* @return Handle to newly created Event object |
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*/ |
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Handle CreateEvent(const ResetType reset_type, const std::string& name) { |
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Handle handle; |
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Event* evt = CreateEvent(handle, reset_type, name); |
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