14 changed files with 793 additions and 277 deletions
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9src/core/frontend/input.h
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6src/input_common/CMakeLists.txt
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73src/input_common/main.cpp
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41src/input_common/main.h
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179src/input_common/motion_emu.cpp
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46src/input_common/motion_emu.h
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125src/input_common/mouse/mouse_input.cpp
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99src/input_common/mouse/mouse_input.h
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261src/input_common/mouse/mouse_poller.cpp
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109src/input_common/mouse/mouse_poller.h
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26src/yuzu/bootmanager.cpp
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87src/yuzu/configuration/configure_input_player.cpp
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8src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
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1src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@ -1,179 +0,0 @@ |
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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#include <tuple>
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#include "common/math_util.h"
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#include "common/quaternion.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "input_common/motion_emu.h"
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namespace InputCommon { |
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// Implementation class of the motion emulation device
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class MotionEmuDevice { |
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public: |
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explicit MotionEmuDevice(int update_millisecond_, float sensitivity_) |
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: update_millisecond(update_millisecond_), |
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update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>( |
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std::chrono::milliseconds(update_millisecond))), |
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sensitivity(sensitivity_), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {} |
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~MotionEmuDevice() { |
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if (motion_emu_thread.joinable()) { |
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shutdown_event.Set(); |
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motion_emu_thread.join(); |
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} |
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} |
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void BeginTilt(int x, int y) { |
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mouse_origin = Common::MakeVec(x, y); |
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is_tilting = true; |
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} |
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void Tilt(int x, int y) { |
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if (!is_tilting) { |
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return; |
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} |
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std::lock_guard guard{tilt_mutex}; |
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const auto mouse_move = Common::MakeVec(x, y) - mouse_origin; |
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if (mouse_move.x == 0 && mouse_move.y == 0) { |
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tilt_angle = 0; |
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} else { |
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tilt_direction = mouse_move.Cast<float>(); |
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tilt_angle = |
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std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); |
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} |
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} |
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void EndTilt() { |
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std::lock_guard guard{tilt_mutex}; |
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tilt_angle = 0; |
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is_tilting = false; |
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} |
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Input::MotionStatus GetStatus() { |
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std::lock_guard guard{status_mutex}; |
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return status; |
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} |
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private: |
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const int update_millisecond; |
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const std::chrono::steady_clock::duration update_duration; |
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const float sensitivity; |
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Common::Vec2<int> mouse_origin; |
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std::mutex tilt_mutex; |
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Common::Vec2<float> tilt_direction; |
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float tilt_angle = 0; |
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bool is_tilting = false; |
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Common::Event shutdown_event; |
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Input::MotionStatus status; |
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std::mutex status_mutex; |
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// Note: always keep the thread declaration at the end so that other objects are initialized
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// before this!
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std::thread motion_emu_thread; |
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void MotionEmuThread() { |
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auto update_time = std::chrono::steady_clock::now(); |
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Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0); |
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while (!shutdown_event.WaitUntil(update_time)) { |
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update_time += update_duration; |
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const Common::Quaternion<float> old_q = q; |
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{ |
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std::lock_guard guard{tilt_mutex}; |
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// Find the quaternion describing current 3DS tilting
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q = Common::MakeQuaternion( |
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Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle); |
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} |
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const auto inv_q = q.Inverse(); |
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// Set the gravity vector in world space
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auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f); |
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// Find the angular rate vector in world space
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auto angular_rate = ((q - old_q) * inv_q).xyz * 2; |
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angular_rate *= static_cast<float>(1000 / update_millisecond) / Common::PI * 180.0f; |
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// Transform the two vectors from world space to 3DS space
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gravity = QuaternionRotate(inv_q, gravity); |
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angular_rate = QuaternionRotate(inv_q, angular_rate); |
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// TODO: Calculate the correct rotation vector and orientation matrix
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const auto matrix4x4 = q.ToMatrix(); |
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const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f); |
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const std::array orientation{ |
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Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), |
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Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), |
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Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]), |
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}; |
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// Update the sensor state
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{ |
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std::lock_guard guard{status_mutex}; |
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status = std::make_tuple(gravity, angular_rate, rotation, orientation); |
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} |
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} |
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} |
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}; |
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// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
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// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
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// can forward all the inputs to the implementation only when it is valid.
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class MotionEmuDeviceWrapper : public Input::MotionDevice { |
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public: |
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explicit MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) { |
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device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity); |
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} |
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Input::MotionStatus GetStatus() const override { |
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return device->GetStatus(); |
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} |
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std::shared_ptr<MotionEmuDevice> device; |
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}; |
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std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) { |
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const int update_period = params.Get("update_period", 100); |
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const float sensitivity = params.Get("sensitivity", 0.01f); |
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auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity); |
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// Previously created device is disconnected here. Having two motion devices for 3DS is not
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// expected.
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current_device = device_wrapper->device; |
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return device_wrapper; |
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} |
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void MotionEmu::BeginTilt(int x, int y) { |
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if (auto ptr = current_device.lock()) { |
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ptr->BeginTilt(x, y); |
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} |
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} |
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void MotionEmu::Tilt(int x, int y) { |
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if (auto ptr = current_device.lock()) { |
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ptr->Tilt(x, y); |
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} |
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} |
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void MotionEmu::EndTilt() { |
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if (auto ptr = current_device.lock()) { |
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ptr->EndTilt(); |
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} |
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} |
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} // namespace InputCommon
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@ -1,46 +0,0 @@ |
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// Copyright 2017 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "core/frontend/input.h" |
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namespace InputCommon { |
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class MotionEmuDevice; |
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class MotionEmu : public Input::Factory<Input::MotionDevice> { |
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public: |
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/** |
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* Creates a motion device emulated from mouse input |
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* @param params contains parameters for creating the device: |
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* - "update_period": update period in milliseconds |
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* - "sensitivity": the coefficient converting mouse movement to tilting angle |
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*/ |
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; |
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/** |
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* Signals that a motion sensor tilt has begun. |
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* @param x the x-coordinate of the cursor |
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* @param y the y-coordinate of the cursor |
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*/ |
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void BeginTilt(int x, int y); |
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/** |
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* Signals that a motion sensor tilt is occurring. |
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* @param x the x-coordinate of the cursor |
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* @param y the y-coordinate of the cursor |
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*/ |
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void Tilt(int x, int y); |
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/** |
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* Signals that a motion sensor tilt has ended. |
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*/ |
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void EndTilt(); |
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private: |
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std::weak_ptr<MotionEmuDevice> current_device; |
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}; |
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} // namespace InputCommon |
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@ -0,0 +1,125 @@ |
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "input_common/mouse/mouse_input.h"
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namespace MouseInput { |
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Mouse::Mouse() { |
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update_thread = std::thread(&Mouse::UpdateThread, this); |
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} |
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Mouse::~Mouse() { |
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update_thread_running = false; |
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if (update_thread.joinable()) { |
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update_thread.join(); |
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} |
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} |
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void Mouse::UpdateThread() { |
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constexpr int update_time = 10; |
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while (update_thread_running) { |
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for (MouseInfo& info : mouse_info) { |
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Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f, |
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-info.tilt_direction.x}; |
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info.motion.SetGyroscope(angular_direction * info.tilt_speed); |
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info.motion.UpdateRotation(update_time * 1000); |
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info.motion.UpdateOrientation(update_time * 1000); |
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info.tilt_speed = 0; |
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info.data.motion = info.motion.GetMotion(); |
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} |
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if (configuring) { |
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UpdateYuzuSettings(); |
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} |
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); |
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} |
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} |
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void Mouse::UpdateYuzuSettings() { |
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MouseStatus pad_status{}; |
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if (buttons != 0) { |
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pad_status.button = last_button; |
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mouse_queue.Push(pad_status); |
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} |
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} |
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void Mouse::PressButton(int x, int y, int button_) { |
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if (button_ >= static_cast<int>(mouse_info.size())) { |
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return; |
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} |
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int button = 1 << button_; |
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buttons |= static_cast<u16>(button); |
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last_button = static_cast<MouseButton>(button_); |
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mouse_info[button_].mouse_origin = Common::MakeVec(x, y); |
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mouse_info[button_].last_mouse_position = Common::MakeVec(x, y); |
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mouse_info[button_].data.pressed = true; |
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} |
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void Mouse::MouseMove(int x, int y) { |
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for (MouseInfo& info : mouse_info) { |
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if (info.data.pressed) { |
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auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin; |
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auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position; |
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info.last_mouse_position = Common::MakeVec(x, y); |
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info.data.axis = {mouse_move.x, -mouse_move.y}; |
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if (mouse_change.x == 0 && mouse_change.y == 0) { |
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info.tilt_speed = 0; |
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} else { |
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info.tilt_direction = mouse_change.Cast<float>(); |
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity; |
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} |
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} |
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} |
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} |
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void Mouse::ReleaseButton(int button_) { |
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if (button_ >= static_cast<int>(mouse_info.size())) { |
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return; |
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} |
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int button = 1 << button_; |
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buttons &= static_cast<u16>(0xFF - button); |
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mouse_info[button_].tilt_speed = 0; |
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mouse_info[button_].data.pressed = false; |
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mouse_info[button_].data.axis = {0, 0}; |
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} |
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void Mouse::BeginConfiguration() { |
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buttons = 0; |
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last_button = MouseButton::Undefined; |
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mouse_queue.Clear(); |
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configuring = true; |
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} |
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void Mouse::EndConfiguration() { |
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buttons = 0; |
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last_button = MouseButton::Undefined; |
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mouse_queue.Clear(); |
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configuring = false; |
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} |
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Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() { |
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return mouse_queue; |
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} |
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const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const { |
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return mouse_queue; |
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} |
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MouseData& Mouse::GetMouseState(std::size_t button) { |
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return mouse_info[button].data; |
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} |
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const MouseData& Mouse::GetMouseState(std::size_t button) const { |
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return mouse_info[button].data; |
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} |
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} // namespace MouseInput
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@ -0,0 +1,99 @@ |
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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <algorithm> |
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#include <functional> |
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#include <mutex> |
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#include <thread> |
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#include <unordered_map> |
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#include "common/common_types.h" |
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#include "common/threadsafe_queue.h" |
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#include "core/frontend/input.h" |
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#include "input_common/main.h" |
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#include "input_common/motion_input.h" |
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namespace MouseInput { |
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enum class MouseButton { |
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Left, |
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Wheel, |
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Right, |
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Foward, |
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Backward, |
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Undefined, |
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}; |
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struct MouseStatus { |
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MouseButton button{MouseButton::Undefined}; |
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}; |
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struct MouseData { |
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bool pressed{}; |
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std::array<int, 2> axis{}; |
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Input::MotionStatus motion{}; |
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Input::TouchStatus touch{}; |
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}; |
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class Mouse { |
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public: |
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Mouse(); |
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~Mouse(); |
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/// Used for polling |
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void BeginConfiguration(); |
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void EndConfiguration(); |
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/** |
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* Signals that a button is pressed. |
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* @param x the x-coordinate of the cursor |
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* @param y the y-coordinate of the cursor |
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* @param button the button pressed |
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*/ |
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void PressButton(int x, int y, int button_); |
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/** |
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* Signals that mouse has moved. |
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* @param x the x-coordinate of the cursor |
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* @param y the y-coordinate of the cursor |
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*/ |
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void MouseMove(int x, int y); |
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/** |
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* Signals that a motion sensor tilt has ended. |
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*/ |
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void ReleaseButton(int button_); |
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[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue(); |
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[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const; |
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[[nodiscard]] MouseData& GetMouseState(std::size_t button); |
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[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const; |
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private: |
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void UpdateThread(); |
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void UpdateYuzuSettings(); |
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struct MouseInfo { |
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InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f}; |
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Common::Vec2<int> mouse_origin; |
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Common::Vec2<int> last_mouse_position; |
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bool is_tilting = false; |
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float sensitivity{0.120f}; |
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float tilt_speed = 0; |
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Common::Vec2<float> tilt_direction; |
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MouseData data; |
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}; |
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u16 buttons{}; |
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std::thread update_thread; |
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MouseButton last_button{MouseButton::Undefined}; |
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std::array<MouseInfo, 5> mouse_info; |
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Common::SPSCQueue<MouseStatus> mouse_queue; |
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bool configuring{false}; |
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bool update_thread_running{true}; |
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}; |
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} // namespace MouseInput |
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@ -0,0 +1,261 @@ |
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <utility>
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#include "common/assert.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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namespace InputCommon { |
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class MouseButton final : public Input::ButtonDevice { |
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public: |
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explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_) |
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: button(button_), mouse_input(mouse_input_) {} |
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bool GetStatus() const override { |
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return mouse_input->GetMouseState(button).pressed; |
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} |
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private: |
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const u32 button; |
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const MouseInput::Mouse* mouse_input; |
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}; |
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MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) |
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: mouse_input(std::move(mouse_input_)) {} |
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std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create( |
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const Common::ParamPackage& params) { |
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const auto button_id = params.Get("button", 0); |
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return std::make_unique<MouseButton>(button_id, mouse_input.get()); |
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} |
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Common::ParamPackage MouseButtonFactory::GetNextInput() const { |
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MouseInput::MouseStatus pad; |
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Common::ParamPackage params; |
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auto& queue = mouse_input->GetMouseQueue(); |
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while (queue.Pop(pad)) { |
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) { |
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params.Set("engine", "mouse"); |
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params.Set("button", static_cast<u16>(pad.button)); |
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return params; |
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} |
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} |
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return params; |
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} |
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void MouseButtonFactory::BeginConfiguration() { |
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polling = true; |
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mouse_input->BeginConfiguration(); |
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} |
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void MouseButtonFactory::EndConfiguration() { |
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polling = false; |
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mouse_input->EndConfiguration(); |
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} |
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class MouseAnalog final : public Input::AnalogDevice { |
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public: |
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explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_, |
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const MouseInput::Mouse* mouse_input_) |
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: button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_), |
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mouse_input(mouse_input_) {} |
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float GetAxis(u32 axis) const { |
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std::lock_guard lock{mutex}; |
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const auto axis_value = |
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis)); |
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return axis_value / (100.0f * range); |
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} |
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std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { |
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float x = GetAxis(analog_axis_x); |
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float y = GetAxis(analog_axis_y); |
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|
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y; |
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if (r > 1.0f) { |
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r = std::sqrt(r); |
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x /= r; |
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y /= r; |
|||
} |
|||
|
|||
return {x, y}; |
|||
} |
|||
|
|||
std::tuple<float, float> GetStatus() const override { |
|||
const auto [x, y] = GetAnalog(axis_x, axis_y); |
|||
const float r = std::sqrt((x * x) + (y * y)); |
|||
if (r > deadzone) { |
|||
return {x / r * (r - deadzone) / (1 - deadzone), |
|||
y / r * (r - deadzone) / (1 - deadzone)}; |
|||
} |
|||
return {0.0f, 0.0f}; |
|||
} |
|||
|
|||
private: |
|||
const u32 button; |
|||
const u32 axis_x; |
|||
const u32 axis_y; |
|||
const float deadzone; |
|||
const float range; |
|||
const MouseInput::Mouse* mouse_input; |
|||
mutable std::mutex mutex; |
|||
}; |
|||
|
|||
/// An analog device factory that creates analog devices from GC Adapter
|
|||
MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) |
|||
: mouse_input(std::move(mouse_input_)) {} |
|||
|
|||
/**
|
|||
* Creates analog device from joystick axes |
|||
* @param params contains parameters for creating the device: |
|||
* - "port": the nth gcpad on the adapter |
|||
* - "axis_x": the index of the axis to be bind as x-axis |
|||
* - "axis_y": the index of the axis to be bind as y-axis |
|||
*/ |
|||
std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create( |
|||
const Common::ParamPackage& params) { |
|||
const auto port = static_cast<u32>(params.Get("port", 0)); |
|||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0)); |
|||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1)); |
|||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); |
|||
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); |
|||
|
|||
return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get()); |
|||
} |
|||
|
|||
void MouseAnalogFactory::BeginConfiguration() { |
|||
polling = true; |
|||
mouse_input->BeginConfiguration(); |
|||
} |
|||
|
|||
void MouseAnalogFactory::EndConfiguration() { |
|||
polling = false; |
|||
mouse_input->EndConfiguration(); |
|||
} |
|||
|
|||
Common::ParamPackage MouseAnalogFactory::GetNextInput() const { |
|||
MouseInput::MouseStatus pad; |
|||
Common::ParamPackage params; |
|||
auto& queue = mouse_input->GetMouseQueue(); |
|||
while (queue.Pop(pad)) { |
|||
// This while loop will break on the earliest detected button
|
|||
if (pad.button != MouseInput::MouseButton::Undefined) { |
|||
params.Set("engine", "mouse"); |
|||
params.Set("port", static_cast<u16>(pad.button)); |
|||
params.Set("axis_x", 0); |
|||
params.Set("axis_y", 1); |
|||
return params; |
|||
} |
|||
} |
|||
return params; |
|||
} |
|||
|
|||
class MouseMotion final : public Input::MotionDevice { |
|||
public: |
|||
explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_) |
|||
: button(button_), mouse_input(mouse_input_) {} |
|||
|
|||
Input::MotionStatus GetStatus() const override { |
|||
return mouse_input->GetMouseState(button).motion; |
|||
} |
|||
|
|||
private: |
|||
const u32 button; |
|||
const MouseInput::Mouse* mouse_input; |
|||
}; |
|||
|
|||
MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) |
|||
: mouse_input(std::move(mouse_input_)) {} |
|||
|
|||
std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create( |
|||
const Common::ParamPackage& params) { |
|||
const auto button_id = params.Get("button", 0); |
|||
|
|||
return std::make_unique<MouseMotion>(button_id, mouse_input.get()); |
|||
} |
|||
|
|||
Common::ParamPackage MouseMotionFactory::GetNextInput() const { |
|||
MouseInput::MouseStatus pad; |
|||
Common::ParamPackage params; |
|||
auto& queue = mouse_input->GetMouseQueue(); |
|||
while (queue.Pop(pad)) { |
|||
// This while loop will break on the earliest detected button
|
|||
if (pad.button != MouseInput::MouseButton::Undefined) { |
|||
params.Set("engine", "mouse"); |
|||
params.Set("button", static_cast<u16>(pad.button)); |
|||
return params; |
|||
} |
|||
} |
|||
return params; |
|||
} |
|||
|
|||
void MouseMotionFactory::BeginConfiguration() { |
|||
polling = true; |
|||
mouse_input->BeginConfiguration(); |
|||
} |
|||
|
|||
void MouseMotionFactory::EndConfiguration() { |
|||
polling = false; |
|||
mouse_input->EndConfiguration(); |
|||
} |
|||
|
|||
class MouseTouch final : public Input::TouchDevice { |
|||
public: |
|||
explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_) |
|||
: button(button_), mouse_input(mouse_input_) {} |
|||
|
|||
Input::TouchStatus GetStatus() const override { |
|||
return mouse_input->GetMouseState(button).touch; |
|||
} |
|||
|
|||
private: |
|||
const u32 button; |
|||
const MouseInput::Mouse* mouse_input; |
|||
}; |
|||
|
|||
MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) |
|||
: mouse_input(std::move(mouse_input_)) {} |
|||
|
|||
std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) { |
|||
const auto button_id = params.Get("button", 0); |
|||
|
|||
return std::make_unique<MouseTouch>(button_id, mouse_input.get()); |
|||
} |
|||
|
|||
Common::ParamPackage MouseTouchFactory::GetNextInput() const { |
|||
MouseInput::MouseStatus pad; |
|||
Common::ParamPackage params; |
|||
auto& queue = mouse_input->GetMouseQueue(); |
|||
while (queue.Pop(pad)) { |
|||
// This while loop will break on the earliest detected button
|
|||
if (pad.button != MouseInput::MouseButton::Undefined) { |
|||
params.Set("engine", "mouse"); |
|||
params.Set("button", static_cast<u16>(pad.button)); |
|||
return params; |
|||
} |
|||
} |
|||
return params; |
|||
} |
|||
|
|||
void MouseTouchFactory::BeginConfiguration() { |
|||
polling = true; |
|||
mouse_input->BeginConfiguration(); |
|||
} |
|||
|
|||
void MouseTouchFactory::EndConfiguration() { |
|||
polling = false; |
|||
mouse_input->EndConfiguration(); |
|||
} |
|||
|
|||
} // namespace InputCommon
|
|||
@ -0,0 +1,109 @@ |
|||
// Copyright 2020 yuzu Emulator Project |
|||
// Licensed under GPLv2 or any later version |
|||
// Refer to the license.txt file included. |
|||
|
|||
#pragma once |
|||
|
|||
#include <memory> |
|||
#include "core/frontend/input.h" |
|||
#include "input_common/mouse/mouse_input.h" |
|||
|
|||
namespace InputCommon { |
|||
|
|||
/** |
|||
* A button device factory representing a mouse. It receives mouse events and forward them |
|||
* to all button devices it created. |
|||
*/ |
|||
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> { |
|||
public: |
|||
explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); |
|||
|
|||
/** |
|||
* Creates a button device from a button press |
|||
* @param params contains parameters for creating the device: |
|||
* - "code": the code of the key to bind with the button |
|||
*/ |
|||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override; |
|||
|
|||
Common::ParamPackage GetNextInput() const; |
|||
|
|||
/// For device input configuration/polling |
|||
void BeginConfiguration(); |
|||
void EndConfiguration(); |
|||
|
|||
bool IsPolling() const { |
|||
return polling; |
|||
} |
|||
|
|||
private: |
|||
std::shared_ptr<MouseInput::Mouse> mouse_input; |
|||
bool polling = false; |
|||
}; |
|||
|
|||
/// An analog device factory that creates analog devices from mouse |
|||
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> { |
|||
public: |
|||
explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); |
|||
|
|||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override; |
|||
|
|||
Common::ParamPackage GetNextInput() const; |
|||
|
|||
/// For device input configuration/polling |
|||
void BeginConfiguration(); |
|||
void EndConfiguration(); |
|||
|
|||
bool IsPolling() const { |
|||
return polling; |
|||
} |
|||
|
|||
private: |
|||
std::shared_ptr<MouseInput::Mouse> mouse_input; |
|||
bool polling = false; |
|||
}; |
|||
|
|||
/// A motion device factory that creates motion devices from mouse |
|||
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> { |
|||
public: |
|||
explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); |
|||
|
|||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; |
|||
|
|||
Common::ParamPackage GetNextInput() const; |
|||
|
|||
/// For device input configuration/polling |
|||
void BeginConfiguration(); |
|||
void EndConfiguration(); |
|||
|
|||
bool IsPolling() const { |
|||
return polling; |
|||
} |
|||
|
|||
private: |
|||
std::shared_ptr<MouseInput::Mouse> mouse_input; |
|||
bool polling = false; |
|||
}; |
|||
|
|||
/// An touch device factory that creates touch devices from mouse |
|||
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> { |
|||
public: |
|||
explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); |
|||
|
|||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; |
|||
|
|||
Common::ParamPackage GetNextInput() const; |
|||
|
|||
/// For device input configuration/polling |
|||
void BeginConfiguration(); |
|||
void EndConfiguration(); |
|||
|
|||
bool IsPolling() const { |
|||
return polling; |
|||
} |
|||
|
|||
private: |
|||
std::shared_ptr<MouseInput::Mouse> mouse_input; |
|||
bool polling = false; |
|||
}; |
|||
|
|||
} // namespace InputCommon |
|||
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