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Merge pull request #1550 from FernandoS27/fmul32

Added Saturation to FMUL32I
nce_cpp
bunnei 7 years ago
committed by GitHub
parent
commit
e4463a9117
  1. 4
      src/video_core/engines/shader_bytecode.h
  2. 7
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

4
src/video_core/engines/shader_bytecode.h

@ -563,6 +563,10 @@ union Instruction {
BitField<48, 1, u64> negate_b;
} fmul;
union {
BitField<55, 1, u64> saturate;
} fmul32;
union {
BitField<48, 1, u64> is_signed;
} shift;

7
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1460,9 +1460,10 @@ private:
break;
}
case OpCode::Id::FMUL32_IMM: {
regs.SetRegisterToFloat(
instr.gpr0, 0,
regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
regs.SetRegisterToFloat(instr.gpr0, 0,
regs.GetRegisterAsFloat(instr.gpr8) + " * " +
GetImmediate32(instr),
1, 1, instr.fmul32.saturate);
break;
}
case OpCode::Id::FADD32I: {

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