Browse Source

[desktop] Add mod importer from folder and zip (#3472)

Closes #3125

Adds buttons to the addons page that imports a mod (or mods) from zip or folder.

Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip.

TODO:
- [ ] test folder more thoroughly
- [ ] cheats
- [ ] test all sorts of mod pack types

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
dravee/discord
crueter 16 hours ago
parent
commit
e07e269bd7
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 3
      src/frontend_common/CMakeLists.txt
  2. 62
      src/frontend_common/mod_manager.cpp
  3. 21
      src/frontend_common/mod_manager.h
  4. 6
      src/qt_common/CMakeLists.txt
  5. 27
      src/qt_common/abstract/frontend.cpp
  6. 8
      src/qt_common/abstract/frontend.h
  7. 137
      src/qt_common/util/mod.cpp
  8. 16
      src/qt_common/util/mod.h
  9. 1
      src/yuzu/CMakeLists.txt
  10. 66
      src/yuzu/configuration/addon/mod_select_dialog.cpp
  11. 26
      src/yuzu/configuration/addon/mod_select_dialog.h
  12. 99
      src/yuzu/configuration/addon/mod_select_dialog.ui
  13. 2
      src/yuzu/configuration/configure_per_game.cpp
  14. 2
      src/yuzu/configuration/configure_per_game.h
  15. 75
      src/yuzu/configuration/configure_per_game_addons.cpp
  16. 11
      src/yuzu/configuration/configure_per_game_addons.h
  17. 18
      src/yuzu/configuration/configure_per_game_addons.ui
  18. 4
      src/yuzu/main_window.cpp

3
src/frontend_common/CMakeLists.txt

@ -13,7 +13,8 @@ add_library(frontend_common STATIC
data_manager.h data_manager.cpp
play_time_manager.cpp
play_time_manager.h
settings_generator.h settings_generator.cpp)
settings_generator.h settings_generator.cpp
mod_manager.h mod_manager.cpp)
if (ENABLE_UPDATE_CHECKER)
target_link_libraries(frontend_common PRIVATE httplib::httplib)

62
src/frontend_common/mod_manager.cpp

@ -0,0 +1,62 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <filesystem>
#include <fmt/format.h>
#include "common/fs/fs.h"
#include "common/fs/fs_types.h"
#include "common/logging/backend.h"
#include "frontend_common/data_manager.h"
#include "mod_manager.h"
namespace FrontendCommon {
// TODO: Handle cases where the folder appears to contain multiple mods.
std::vector<std::filesystem::path> GetModFolder(const std::string& root) {
std::vector<std::filesystem::path> paths;
auto callback = [&paths](const std::filesystem::directory_entry& entry) -> bool {
const auto name = entry.path().filename().string();
static constexpr const std::array<std::string, 5> valid_names = {"exefs",
"romfs"
"romfs_ext",
"cheats", "romfslite"};
if (std::ranges::find(valid_names, name) != valid_names.end()) {
paths.emplace_back(entry.path().parent_path());
}
return true;
};
Common::FS::IterateDirEntriesRecursively(root, callback, Common::FS::DirEntryFilter::Directory);
return paths;
}
ModInstallResult InstallMod(const std::filesystem::path& path, const u64 program_id, const bool copy) {
const auto program_id_string = fmt::format("{:016X}", program_id);
const auto mod_name = path.filename();
const auto mod_dir =
DataManager::GetDataDir(DataManager::DataDir::Mods) / program_id_string / mod_name;
// pre-emptively remove any existing mod here
std::filesystem::remove_all(mod_dir);
// now copy
try {
std::filesystem::copy(path, mod_dir, std::filesystem::copy_options::recursive);
if (!copy)
std::filesystem::remove_all(path);
} catch (std::exception& e) {
LOG_ERROR(Frontend, "Mod install failed with message {}", e.what());
return Failed;
}
LOG_INFO(Frontend, "Copied mod from {} to {}", path.string(), mod_dir.string());
return Success;
}
} // namespace FrontendCommon

21
src/frontend_common/mod_manager.h

@ -0,0 +1,21 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <filesystem>
#include <optional>
#include "common/common_types.h"
namespace FrontendCommon {
enum ModInstallResult {
Cancelled,
Failed,
Success,
};
std::vector<std::filesystem::path> GetModFolder(const std::string& root);
ModInstallResult InstallMod(const std::filesystem::path &path, const u64 program_id, const bool copy = true);
}

6
src/qt_common/CMakeLists.txt

@ -22,6 +22,8 @@ add_library(qt_common STATIC
util/rom.h util/rom.cpp
util/applet.h util/applet.cpp
util/compress.h util/compress.cpp
util/fs.h util/fs.cpp
util/mod.h util/mod.cpp
abstract/frontend.h abstract/frontend.cpp
abstract/qt_progress_dialog.h abstract/qt_progress_dialog.cpp
@ -29,9 +31,7 @@ add_library(qt_common STATIC
qt_string_lookup.h
qt_compat.h
discord/discord.h
util/fs.h util/fs.cpp
)
discord/discord.h)
if (UNIX)
target_sources(qt_common PRIVATE gui_settings.cpp gui_settings.h)

27
src/qt_common/abstract/frontend.cpp

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QLineEdit>
#include "frontend.h"
#include "qt_common/qt_common.h"
@ -8,6 +9,9 @@
#include <QFileDialog>
#endif
#include <QAbstractButton>
#include <QInputDialog>
namespace QtCommon::Frontend {
StandardButton ShowMessage(
@ -50,4 +54,25 @@ const QString GetExistingDirectory(const QString& caption, const QString& dir,
#endif
}
int Choice(const QString& title, const QString& caption, const QStringList& options) {
QMessageBox box(rootObject);
box.setText(caption);
box.setWindowTitle(title);
for (const QString &opt : options) {
box.addButton(opt, QMessageBox::AcceptRole);
}
box.addButton(QMessageBox::Cancel);
box.exec();
auto button = box.clickedButton();
return options.indexOf(button->text());
}
const QString GetTextInput(const QString& title, const QString& caption,
const QString& defaultText) {
return QInputDialog::getText(rootObject, title, caption, QLineEdit::Normal, defaultText);
}
} // namespace QtCommon::Frontend

8
src/qt_common/abstract/frontend.h

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef FRONTEND_H
@ -139,5 +139,11 @@ const QString GetExistingDirectory(const QString &caption = QString(),
const QString &dir = QString(),
Options options = Option::ShowDirsOnly);
int Choice(const QString& title = QString(), const QString& caption = QString(),
const QStringList& options = {});
const QString GetTextInput(const QString& title = QString(), const QString& caption = QString(),
const QString& defaultText = QString());
} // namespace QtCommon::Frontend
#endif // FRONTEND_H

137
src/qt_common/util/mod.cpp

@ -0,0 +1,137 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <filesystem>
#include <JlCompress.h>
#include "frontend_common/mod_manager.h"
#include "mod.h"
#include "qt_common/abstract/frontend.h"
namespace QtCommon::Mod {
QStringList GetModFolders(const QString& root, const QString& fallbackName) {
namespace fs = std::filesystem;
const auto std_root = root.toStdString();
auto paths = FrontendCommon::GetModFolder(std_root);
// multi mod zip
if (paths.size() > 1) {
// We just have to assume it's properly formed here.
// If not, you're out of luck.
QStringList qpaths;
for (const fs::path& path : paths) {
qpaths << QString::fromStdString(path.string());
}
return qpaths;
}
// either frontend didn't detect any romfs/exefs, or is a single-mod zip
else {
fs::path std_path;
if (!paths.empty())
std_path = paths[0];
QString default_name;
if (!fallbackName.isEmpty())
default_name = fallbackName;
else if (!paths.empty())
default_name = QString::fromStdString(std_path.filename().string());
else
default_name = root.split(QLatin1Char('/')).last();
QString name = QtCommon::Frontend::GetTextInput(
tr("Mod Name"), tr("What should this mod be called?"), default_name);
// if std_path is empty, frontend_common could not determine mod type and/or name.
// so we have to prompt the user and set up the structure ourselves
if (paths.empty()) {
// TODO: Carboxyl impl.
const QStringList choices = {
tr("RomFS"),
tr("ExeFS/Patch"),
tr("Cheat"),
};
int choice = QtCommon::Frontend::Choice(
tr("Mod Type"),
tr("Could not detect mod type automatically. Please manually "
"specify the type of mod you downloaded.\n\nMost mods are RomFS mods, but "
"patches "
"(.pchtxt) are typically ExeFS mods."),
choices);
std::string to_make;
switch (choice) {
case 0:
to_make = "romfs";
break;
case 1:
to_make = "exefs";
break;
case 2:
to_make = "cheats";
break;
default:
return {};
}
// now make a temp directory...
const auto mod_dir = fs::temp_directory_path() / "eden" / "mod" / name.toStdString();
const auto tmp = mod_dir / to_make;
fs::remove_all(mod_dir);
if (!fs::create_directories(tmp)) {
LOG_ERROR(Frontend, "Failed to create temporary directory {}", tmp.string());
return {};
}
std_path = mod_dir;
// ... and copy everything from the root to the temp dir
for (const auto& entry : fs::directory_iterator(root.toStdString())) {
const auto target = tmp / entry.path().filename();
fs::copy(entry.path(), target,
fs::copy_options::recursive | fs::copy_options::overwrite_existing);
}
} else {
// Rename the existing mod folder.
const auto new_path = std_path.parent_path() / name.toStdString();
fs::rename(std_path, new_path);
std_path = new_path;
}
return {QString::fromStdString(std_path.string())};
}
}
// TODO(crueter): Make this a common extract_to_tmp func
const QString ExtractMod(const QString& path) {
namespace fs = std::filesystem;
fs::path tmp{fs::temp_directory_path() / "eden" / "unzip_mod"};
fs::remove_all(tmp);
if (!fs::create_directories(tmp)) {
QtCommon::Frontend::Critical(tr("Mod Extract Failed"),
tr("Failed to create temporary directory %1")
.arg(QString::fromStdString(tmp.string())));
return QString();
}
QString qCacheDir = QString::fromStdString(tmp.string());
QFile zip{path};
// TODO(crueter): use QtCompress
QStringList result = JlCompress::extractDir(&zip, qCacheDir);
if (result.isEmpty()) {
QtCommon::Frontend::Critical(tr("Mod Extract Failed"),
tr("Zip file %1 is empty").arg(path));
return QString();
}
return qCacheDir;
}
} // namespace QtCommon::Mod

16
src/qt_common/util/mod.h

@ -0,0 +1,16 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QString>
#include "common/common_types.h"
#include "frontend_common/mod_manager.h"
namespace QtCommon::Mod {
QStringList GetModFolders(const QString &root, const QString &fallbackName);
const QString ExtractMod(const QString &path);
}

1
src/yuzu/CMakeLists.txt

@ -238,6 +238,7 @@ add_executable(yuzu
configuration/system/new_user_dialog.h configuration/system/new_user_dialog.cpp configuration/system/new_user_dialog.ui
configuration/system/profile_avatar_dialog.h configuration/system/profile_avatar_dialog.cpp
configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")

66
src/yuzu/configuration/addon/mod_select_dialog.cpp

@ -0,0 +1,66 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QFileInfo>
#include <qnamespace.h>
#include "mod_select_dialog.h"
#include "ui_mod_select_dialog.h"
ModSelectDialog::ModSelectDialog(const QStringList& mods, QWidget* parent)
: QDialog(parent), ui(new Ui::ModSelectDialog) {
ui->setupUi(this);
item_model = new QStandardItemModel(ui->treeView);
ui->treeView->setModel(item_model);
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
for (const auto& mod : mods) {
const auto basename = QFileInfo(mod).fileName();
auto* const first_item = new QStandardItem;
first_item->setText(basename);
first_item->setData(mod);
first_item->setCheckable(true);
first_item->setCheckState(Qt::Checked);
item_model->appendRow(first_item);
}
ui->treeView->expandAll();
ui->treeView->resizeColumnToContents(0);
int rows = item_model->rowCount();
int height =
ui->treeView->contentsMargins().top() * 4 + ui->treeView->contentsMargins().bottom() * 4;
int width = 0;
for (int i = 0; i < rows; ++i) {
height += ui->treeView->sizeHintForRow(i);
width = qMax(width, item_model->item(i)->sizeHint().width());
}
width += ui->treeView->contentsMargins().left() * 4 + ui->treeView->contentsMargins().right() * 4;
ui->treeView->setMinimumHeight(qMin(height, 600));
ui->treeView->setMinimumWidth(qMin(width, 700));
adjustSize();
connect(this, &QDialog::accepted, this, [this]() {
QStringList selected_mods;
for (qsizetype i = 0; i < item_model->rowCount(); ++i) {
auto* const item = item_model->item(i);
if (item->checkState() == Qt::Checked)
selected_mods << item->data().toString();
}
emit modsSelected(selected_mods);
});
}
ModSelectDialog::~ModSelectDialog() {
delete ui;
}

26
src/yuzu/configuration/addon/mod_select_dialog.h

@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QDialog>
#include <QStandardItemModel>
namespace Ui {
class ModSelectDialog;
}
class ModSelectDialog : public QDialog {
Q_OBJECT
public:
explicit ModSelectDialog(const QStringList &mods, QWidget* parent = nullptr);
~ModSelectDialog();
signals:
void modsSelected(const QStringList &mods);
private:
Ui::ModSelectDialog* ui;
QStandardItemModel* item_model;
};

99
src/yuzu/configuration/addon/mod_select_dialog.ui

@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ModSelectDialog</class>
<widget class="QDialog" name="ModSelectDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>430</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>The specified folder or archive contains the following mods. Select which ones to install.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QTreeView" name="treeView">
<property name="contextMenuPolicy">
<enum>Qt::ContextMenuPolicy::NoContextMenu</enum>
</property>
<property name="editTriggers">
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="verticalScrollMode">
<enum>QAbstractItemView::ScrollMode::ScrollPerPixel</enum>
</property>
<property name="uniformRowHeights">
<bool>true</bool>
</property>
<property name="sortingEnabled">
<bool>true</bool>
</property>
<property name="headerHidden">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ModSelectDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ModSelectDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>

2
src/yuzu/configuration/configure_per_game.cpp

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project

2
src/yuzu/configuration/configure_per_game.h

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project

75
src/yuzu/configuration/configure_per_game_addons.cpp

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
@ -14,17 +14,21 @@
#include <QString>
#include <QTimer>
#include <QTreeView>
#include <qstandardpaths.h>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "configuration/addon/mod_select_dialog.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "frontend_common/mod_manager.h"
#include "qt_common/abstract/frontend.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/util/mod.h"
#include "ui_configure_per_game_addons.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game_addons.h"
#include "qt_common/config/uisettings.h"
ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigurePerGameAddons>()}, system{system_} {
@ -66,6 +70,9 @@ ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* p
connect(item_model, &QStandardItemModel::itemChanged,
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
connect(ui->folder, &QAbstractButton::clicked, this, &ConfigurePerGameAddons::InstallModFolder);
connect(ui->zip, &QAbstractButton::clicked, this, &ConfigurePerGameAddons::InstallModZip);
}
ConfigurePerGameAddons::~ConfigurePerGameAddons() = default;
@ -99,6 +106,68 @@ void ConfigurePerGameAddons::SetTitleId(u64 id) {
this->title_id = id;
}
void ConfigurePerGameAddons::InstallMods(const QStringList& mods) {
QStringList failed;
for (const auto& mod : mods) {
if (FrontendCommon::InstallMod(mod.toStdString(), title_id, true) ==
FrontendCommon::Failed) {
failed << QFileInfo(mod).baseName();
}
}
if (failed.empty()) {
QtCommon::Frontend::Information(tr("Mod Install Succeeded"),
tr("Successfully installed all mods."));
item_model->removeRows(0, item_model->rowCount());
list_items.clear();
LoadConfiguration();
UISettings::values.is_game_list_reload_pending.exchange(true);
} else {
QtCommon::Frontend::Critical(
tr("Mod Install Failed"),
tr("Failed to install the following mods:\n\t%1\nCheck the log for details.")
.arg(failed.join(QStringLiteral("\n\t"))));
}
}
void ConfigurePerGameAddons::InstallModPath(const QString& path) {
const auto mods = QtCommon::Mod::GetModFolders(path, {});
if (mods.size() > 1) {
ModSelectDialog* dialog = new ModSelectDialog(mods, this);
connect(dialog, &ModSelectDialog::modsSelected, this, &ConfigurePerGameAddons::InstallMods);
dialog->show();
} else {
InstallMods(mods);
}
}
void ConfigurePerGameAddons::InstallModFolder() {
const auto path = QtCommon::Frontend::GetExistingDirectory(
tr("Mod Folder"), QStandardPaths::writableLocation(QStandardPaths::DownloadLocation));
if (path.isEmpty()) {
return;
}
InstallModPath(path);
}
void ConfigurePerGameAddons::InstallModZip() {
const auto path = QtCommon::Frontend::GetOpenFileName(
tr("Zipped Mod Location"),
QStandardPaths::writableLocation(QStandardPaths::DownloadLocation),
tr("Zipped Archives (*.zip)"));
if (path.isEmpty()) {
return;
}
const QString extracted = QtCommon::Mod::ExtractMod(path);
if (!extracted.isEmpty())
InstallModPath(extracted);
}
void ConfigurePerGameAddons::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();

11
src/yuzu/configuration/configure_per_game_addons.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -7,6 +10,7 @@
#include <vector>
#include <QList>
#include <QWidget>
#include "core/file_sys/vfs/vfs_types.h"
@ -38,6 +42,13 @@ public:
void SetTitleId(u64 id);
public slots:
void InstallMods(const QStringList &mods);
void InstallModPath(const QString& path);
void InstallModFolder();
void InstallModZip();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();

18
src/yuzu/configuration/configure_per_game_addons.ui

@ -17,7 +17,21 @@
<string>Add-Ons</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<item row="1" column="0">
<widget class="QPushButton" name="zip">
<property name="text">
<string>Import Mod from ZIP</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="folder">
<property name="text">
<string>Import Mod from Folder</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
@ -28,7 +42,7 @@
<x>0</x>
<y>0</y>
<width>380</width>
<height>280</height>
<height>249</height>
</rect>
</property>
</widget>

4
src/yuzu/main_window.cpp

@ -85,6 +85,7 @@
#include "qt_common/util/meta.h"
#include "qt_common/util/content.h"
#include "qt_common/util/fs.h"
#include "qt_common/util/mod.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
@ -3654,6 +3655,7 @@ void MainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *QtCommon::system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
@ -3665,7 +3667,7 @@ void MainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_dirs);
OnGameListRefresh();
}
// Do not cause the global config to write local settings into the config file

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