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SDL2 PS4 patch

eden-orbis-ps4
lizzie 1 week ago
parent
commit
e06dd7c5c1
  1. 359
      .patch/sdl2_ps4/0001-ps4.patch

359
.patch/sdl2_ps4/0001-ps4.patch

@ -0,0 +1,359 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 7c230473ac..b1275edb61 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -331,6 +331,13 @@ if(CYGWIN)
list(APPEND SDL_CFLAGS "-I/usr/include/mingw")
endif()
+######### *FIXME*
+if(PS4 OR ORBIS)
+ set(USE_GENERATED_CONFIG Off)
+else()
+ set(USE_GENERATED_CONFIG On)
+endif()
+
# General includes
target_compile_definitions(sdl-build-options INTERFACE "-DUSING_GENERATED_CONFIG_H")
target_include_directories(sdl-build-options BEFORE INTERFACE "${SDL2_BINARY_DIR}/include" "${SDL2_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>")
@@ -359,6 +366,15 @@ if(EMSCRIPTEN)
set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
endif()
+if(PS4 OR ORBIS)
+ set(SDL_ATOMIC_ENABLED_BY_DEFAULT ON)
+ set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+ set(SDL_THREADS_ENABLED_BY_DEFAULT ON)
+ set(SDL_PTHREADS_ENABLED_BY_DEFAULT ON)
+ set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
+ set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
+endif()
+
if(VITA OR PSP OR PS2 OR N3DS)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
@@ -1478,7 +1494,42 @@ elseif(EMSCRIPTEN)
CheckPTHREAD()
CheckLibUnwind()
+elseif(PS4 OR ORBIS)
+ CheckPTHREAD()
+ if(SDL_AUDIO)
+ set(SDL_AUDIO_DRIVER_PS4 1)
+ file(GLOB PS4_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/ps4/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${PS4_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ endif()
+# if(SDL_FILESYSTEM)
+# set(SDL_FILESYSTEM_PS4 1)
+# file(GLOB PS4_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/ps4/*.c)
+# set(SOURCE_FILES ${SOURCE_FILES} ${PS4_FILESYSTEM_SOURCES})
+# set(HAVE_SDL_FILESYSTEM TRUE)
+# endif()
+ if(SDL_JOYSTICK)
+ set(SDL_JOYSTICK_PS4 1)
+ file(GLOB PS4_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/ps4/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${PS4_JOYSTICK_SOURCES})
+ set(HAVE_SDL_JOYSTICK TRUE)
+ endif()
+ if(SDL_TIMERS)
+ set(SDL_TIMER_UNIX 1)
+ file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+ set(HAVE_SDL_TIMERS TRUE)
+ if(CLOCK_GETTIME)
+ set(HAVE_CLOCK_GETTIME 1)
+ endif()
+ endif()
+ if(SDL_VIDEO)
+ set(SDL_VIDEO_DRIVER_PS4 1)
+ file(GLOB PS4_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/ps4/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${PS4_VIDEO_SOURCES})
+ set(HAVE_SDL_VIDEO TRUE)
+ endif()
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
@@ -3039,7 +3090,7 @@ endif()
# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)
# The emscripten platform has been carefully vetted to work without threads
- if (EMSCRIPTEN)
+ if (EMSCRIPTEN OR PS4 OR ORBIS)
set(SDL_THREADS_DISABLED 1)
file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
list(APPEND SOURCE_FILES ${THREADS_SOURCES})
diff --git a/README.md b/README.md
index fa7f7ba0b5..8d5a375694 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,5 @@
-# Simple DirectMedia Layer (SDL) Version 2.0
+# Simple DirectMedia Layer (SDL) Version 2.0 (For OpenOrbis PS4 SDK)
https://www.libsdl.org/
diff --git a/include/SDL_config.h b/include/SDL_config.h
index a628d86252..a101532d16 100644
--- a/include/SDL_config.h
+++ b/include/SDL_config.h
@@ -41,6 +41,10 @@
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
+#elif defined(__PSP__)
+#include "SDL_config_psp.h"
+#elif defined(__OPENORBIS__)
+#include "SDL_config_ps4.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#elif defined(__EMSCRIPTEN__)
diff --git a/include/SDL_platform.h b/include/SDL_platform.h
index 36df782a4e..0cc20dc4e2 100644
--- a/include/SDL_platform.h
+++ b/include/SDL_platform.h
@@ -214,6 +214,10 @@
#if defined(PS2)
#define __PS2__ 1
#endif
+#if defined(__OPENORBIS__)
+#undef __PS4__
+#define __PS4__ 1
+#endif
/* The NACL compiler defines __native_client__ and __pnacl__
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
diff --git a/src/SDL.c b/src/SDL.c
index cfeea077e7..33fce965c0 100644
--- a/src/SDL.c
+++ b/src/SDL.c
@@ -642,6 +642,8 @@ const char *SDL_GetPlatform(void)
return "Nokia N-Gage";
#elif defined(__3DS__)
return "Nintendo 3DS";
+#elif defined(__PS4__)
+ return "PlayStation4";
#else
return "Unknown (see SDL_platform.h)";
#endif
diff --git a/src/SDL_error.c b/src/SDL_error.c
index 993f5bac55..083ebf3027 100644
--- a/src/SDL_error.c
+++ b/src/SDL_error.c
@@ -50,11 +50,14 @@ int SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
va_end(ap);
}
}
-
+#ifndef __OPENORBIS__ // Yeah this is stupid but whatever
if (SDL_LogGetPriority(SDL_LOG_CATEGORY_ERROR) <= SDL_LOG_PRIORITY_DEBUG) {
+#endif
/* If we are in debug mode, print out the error message */
SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", error->str);
+#ifndef __OPENORBIS__ // Yeah this is stupid but whatever
}
+#endif
}
return -1;
diff --git a/src/SDL_log.c b/src/SDL_log.c
index 7a5f1dbc03..a7f3d85782 100644
--- a/src/SDL_log.c
+++ b/src/SDL_log.c
@@ -390,10 +390,12 @@ void SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va
int len;
va_list aq;
+#ifndef __OPENORBIS__
/* Nothing to do if we don't have an output function */
if (!SDL_log_function) {
return;
}
+#endif
/* Make sure we don't exceed array bounds */
if ((int)priority < 0 || priority >= SDL_NUM_LOG_PRIORITIES) {
@@ -442,7 +444,11 @@ void SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va
}
SDL_LockMutex(log_function_mutex);
+#ifdef __OPENORBIS__
+ printf("%s\n", message); // just fucking do it
+#else
SDL_log_function(SDL_log_userdata, category, priority, message);
+#endif
SDL_UnlockMutex(log_function_mutex);
/* Free only if dynamically allocated */
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 421adbc76a..82d087a2f8 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -114,7 +114,10 @@ static const AudioBootStrap *const bootstrap[] = {
#ifdef SDL_AUDIO_DRIVER_N3DS
&N3DSAUDIO_bootstrap,
#endif
-#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
+#if SDL_AUDIO_DRIVER_PS4
+ &PS4AUDIO_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_EMSCRIPTEN
&EMSCRIPTENAUDIO_bootstrap,
#endif
#ifdef SDL_AUDIO_DRIVER_JACK
diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h
index 87387692ce..b1c00ba9dc 100644
--- a/src/audio/SDL_sysaudio.h
+++ b/src/audio/SDL_sysaudio.h
@@ -207,6 +207,7 @@ extern AudioBootStrap PS2AUDIO_bootstrap;
extern AudioBootStrap PSPAUDIO_bootstrap;
extern AudioBootStrap VITAAUD_bootstrap;
extern AudioBootStrap N3DSAUDIO_bootstrap;
+extern AudioBootStrap PS4AUDIO_bootstrap;
extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
extern AudioBootStrap OS2AUDIO_bootstrap;
diff --git a/src/dynapi/SDL_dynapi.h b/src/dynapi/SDL_dynapi.h
index 178218c053..a6e298a9fe 100644
--- a/src/dynapi/SDL_dynapi.h
+++ b/src/dynapi/SDL_dynapi.h
@@ -69,6 +69,8 @@
#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
+#elif defined(__OPENORBIS__) // Apparently __PS4__ getting defined is missed somewhere, I get broken static builds so force the issue
+#define SDL_DYNAMIC_API 0
#endif
/* everyone else. This is where we turn on the API if nothing forced it off. */
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 60b0daf790..34433166e8 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -106,6 +106,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_N3DS
&SDL_N3DS_JoystickDriver
#endif
+#ifdef SDL_JOYSTICK_PS4
+ &SDL_PS4_JoystickDriver,
+#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index d36f784143..6671aff2fd 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -243,6 +243,7 @@ extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
+extern SDL_JoystickDriver SDL_PS4_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 35f80664ab..cd8f9d3615 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -137,6 +137,10 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_VITA_GXM
&VITA_GXM_RenderDriver,
#endif
+#if SDL_VIDEO_RENDER_PS4 && 0 // *FIXME* PS4_RenderDriver Disabled, it's software anyhow lets not reinvent...
+#error Use SoftRender for PS4 currently!
+ &PS4_RenderDriver,
+#endif
#if SDL_VIDEO_RENDER_SW
&SW_RenderDriver
#endif
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index ac5426b676..d9b5bfbc39 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -307,6 +307,7 @@ extern SDL_RenderDriver DirectFB_RenderDriver;
extern SDL_RenderDriver METAL_RenderDriver;
extern SDL_RenderDriver PS2_RenderDriver;
extern SDL_RenderDriver PSP_RenderDriver;
+extern SDL_RenderDriver PS4_RenderDriver;
extern SDL_RenderDriver SW_RenderDriver;
extern SDL_RenderDriver VITA_GXM_RenderDriver;
diff --git a/src/thread/pthread/SDL_systhread.c b/src/thread/pthread/SDL_systhread.c
index 212fe9c000..a920afba0b 100644
--- a/src/thread/pthread/SDL_systhread.c
+++ b/src/thread/pthread/SDL_systhread.c
@@ -29,8 +29,10 @@
#include <pthread_np.h>
#endif
+#ifdef HAVE_SIGNAL_H
#include <signal.h>
#include <errno.h>
+#endif
#ifdef __LINUX__
#include <sys/time.h>
@@ -60,7 +62,7 @@
#endif
-#ifndef __NACL__
+#if !defined(__NACL__) && !defined(__OPENORBIS__)
/* List of signals to mask in the subthreads */
static const int sig_list[] = {
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH,
@@ -162,7 +164,7 @@ void SDL_SYS_SetupThread(const char *name)
}
/* NativeClient does not yet support signals.*/
-#if !defined(__NACL__)
+#if !defined(__NACL__) && !defined(__OPENORBIS__)
/* Mask asynchronous signals for this thread */
sigemptyset(&mask);
for (i = 0; sig_list[i]; ++i) {
diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index badb1a3edc..e17beb9f5c 100644
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -471,6 +471,7 @@ extern VideoBootStrap PSP_bootstrap;
extern VideoBootStrap VITA_bootstrap;
extern VideoBootStrap RISCOS_bootstrap;
extern VideoBootStrap N3DS_bootstrap;
+extern VideoBootStrap PS4_bootstrap;
extern VideoBootStrap RPI_bootstrap;
extern VideoBootStrap KMSDRM_bootstrap;
extern VideoBootStrap KMSDRM_LEGACY_bootstrap;
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 134cc05e13..f40d6104e2 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -121,6 +121,9 @@ static VideoBootStrap *bootstrap[] = {
#ifdef SDL_VIDEO_DRIVER_N3DS
&N3DS_bootstrap,
#endif
+#ifdef SDL_VIDEO_DRIVER_PS4
+ &PS4_bootstrap,
+#endif
#ifdef SDL_VIDEO_DRIVER_KMSDRM
&KMSDRM_bootstrap,
#endif
@@ -241,6 +244,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
SDL_GetWindowSizeInPixels(window, &w, &h);
if (!data) {
+
SDL_Renderer *renderer = NULL;
const char *render_driver = NULL;
const char *hint;
@@ -297,7 +301,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
SDL_assert(renderer != NULL); /* should have explicitly checked this above. */
/* Create the data after we successfully create the renderer (bug #1116) */
- data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
+ data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(SDL_WindowTextureData));
if (!data) {
SDL_DestroyRenderer(renderer);
return SDL_OutOfMemory();
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