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i forgot to hit save...

pull/91/head
Maufeat 8 months ago
parent
commit
dda2364edd
  1. 8
      src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

8
src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

@ -444,14 +444,6 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU1("{}=gl_HelperInvocation;", inst);
}
void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
LOG_WARNING(Shader, "(STUBBED) called");
}
void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst) {
LOG_WARNING(Shader, "(STUBBED) called");
}
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.uses_y_direction = true;
ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);

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