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Narr the Reg
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// Copyright 2017 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <functional> |
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#include <memory> |
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#include <string> |
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#include <tuple> |
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#include <unordered_map> |
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#include <utility> |
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#include "common/logging/log.h" |
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#include "common/param_package.h" |
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#include "common/quaternion.h" |
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#include "common/vector_math.h" |
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namespace Input { |
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enum class AnalogDirection : u8 { |
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RIGHT, |
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LEFT, |
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UP, |
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DOWN, |
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}; |
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struct AnalogProperties { |
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float deadzone; |
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float range; |
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float threshold; |
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}; |
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template <typename StatusType> |
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struct InputCallback { |
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std::function<void(StatusType)> on_change; |
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}; |
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/// An abstract class template for an input device (a button, an analog input, etc.). |
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template <typename StatusType> |
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class InputDevice { |
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public: |
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virtual ~InputDevice() = default; |
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virtual StatusType GetStatus() const { |
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return {}; |
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} |
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virtual StatusType GetRawStatus() const { |
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return GetStatus(); |
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} |
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virtual AnalogProperties GetAnalogProperties() const { |
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return {}; |
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} |
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virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const { |
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return {}; |
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} |
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virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low, |
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[[maybe_unused]] f32 amp_high, |
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[[maybe_unused]] f32 freq_high) const { |
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return {}; |
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} |
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void SetCallback(InputCallback<StatusType> callback_) { |
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callback = std::move(callback_); |
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} |
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void TriggerOnChange() { |
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if (callback.on_change) { |
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callback.on_change(GetStatus()); |
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} |
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} |
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private: |
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InputCallback<StatusType> callback; |
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}; |
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/// An abstract class template for a factory that can create input devices. |
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template <typename InputDeviceType> |
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class Factory { |
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public: |
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virtual ~Factory() = default; |
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virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0; |
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}; |
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namespace Impl { |
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template <typename InputDeviceType> |
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using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>; |
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template <typename InputDeviceType> |
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struct FactoryList { |
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static FactoryListType<InputDeviceType> list; |
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}; |
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template <typename InputDeviceType> |
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FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list; |
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} // namespace Impl |
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/** |
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* Registers an input device factory. |
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* @tparam InputDeviceType the type of input devices the factory can create |
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* @param name the name of the factory. Will be used to match the "engine" parameter when creating |
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* a device |
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* @param factory the factory object to register |
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*/ |
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template <typename InputDeviceType> |
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void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) { |
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auto pair = std::make_pair(name, std::move(factory)); |
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if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) { |
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LOG_ERROR(Input, "Factory '{}' already registered", name); |
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} |
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} |
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/** |
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* Unregisters an input device factory. |
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* @tparam InputDeviceType the type of input devices the factory can create |
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* @param name the name of the factory to unregister |
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*/ |
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template <typename InputDeviceType> |
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void UnregisterFactory(const std::string& name) { |
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if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) { |
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LOG_ERROR(Input, "Factory '{}' not registered", name); |
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} |
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} |
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|
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/** |
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* Create an input device from given paramters. |
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* @tparam InputDeviceType the type of input devices to create |
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* @param params a serialized ParamPackage string contains all parameters for creating the device |
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*/ |
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template <typename InputDeviceType> |
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std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) { |
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const Common::ParamPackage package(params); |
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const std::string engine = package.Get("engine", "null"); |
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const auto& factory_list = Impl::FactoryList<InputDeviceType>::list; |
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const auto pair = factory_list.find(engine); |
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if (pair == factory_list.end()) { |
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if (engine != "null") { |
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LOG_ERROR(Input, "Unknown engine name: {}", engine); |
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} |
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return std::make_unique<InputDeviceType>(); |
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} |
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return pair->second->Create(package); |
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} |
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/** |
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* A button device is an input device that returns bool as status. |
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* true for pressed; false for released. |
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*/ |
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using ButtonDevice = InputDevice<bool>; |
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/** |
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* An analog device is an input device that returns a tuple of x and y coordinates as status. The |
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* coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up |
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* direction |
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*/ |
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using AnalogDevice = InputDevice<std::tuple<float, float>>; |
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/** |
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* A vibration device is an input device that returns an unsigned byte as status. |
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* It represents whether the vibration device supports vibration or not. |
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* If the status returns 1, it supports vibration. Otherwise, it does not support vibration. |
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*/ |
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using VibrationDevice = InputDevice<u8>; |
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/** |
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* A motion status is an object that returns a tuple of accelerometer state vector, |
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* gyroscope state vector, rotation state vector, orientation state matrix and quaterion state |
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* vector. |
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* |
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* For both 3D vectors: |
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* x+ is the same direction as RIGHT on D-pad. |
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* y+ is normal to the touch screen, pointing outward. |
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* z+ is the same direction as UP on D-pad. |
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* |
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* For accelerometer state vector |
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* Units: g (gravitational acceleration) |
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* |
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* For gyroscope state vector: |
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* Orientation is determined by right-hand rule. |
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* Units: deg/sec |
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* |
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* For rotation state vector |
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* Units: rotations |
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* |
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* For orientation state matrix |
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* x vector |
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* y vector |
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* z vector |
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* |
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* For quaternion state vector |
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* xyz vector |
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* w float |
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*/ |
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using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>, |
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std::array<Common::Vec3f, 3>, Common::Quaternion<f32>>; |
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/** |
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* A motion device is an input device that returns a motion status object |
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*/ |
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using MotionDevice = InputDevice<MotionStatus>; |
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/** |
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* A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. |
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* The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is |
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* pressed. |
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*/ |
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using TouchStatus = std::array<std::tuple<float, float, bool>, 16>; |
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/** |
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* A touch device is an input device that returns a touch status object |
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*/ |
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using TouchDevice = InputDevice<TouchStatus>; |
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/** |
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* A mouse device is an input device that returns a tuple of two floats and four ints. |
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* The first two floats are X and Y device coordinates of the mouse (from 0-1). |
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* The s32s are the mouse wheel. |
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*/ |
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using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>; |
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} // namespace Input |
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