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@ -30,17 +30,17 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { |
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const auto window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio; |
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switch (Settings::values.aspect_ratio) { |
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case 0: // 16:9 (Default)
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switch (static_cast<Aspect>(Settings::values.aspect_ratio)) { |
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case Aspect::AspectDefault: |
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emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; |
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break; |
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case 1: // 21:9
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case Aspect::Aspect21by9: |
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emulation_aspect_ratio = 9.f / 21; |
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break; |
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case 2: // Stretch to Window
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case Aspect::AspectStretch: |
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emulation_aspect_ratio = window_aspect_ratio; |
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break; |
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default: // 16:9
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default: |
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emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; |
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} |
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