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@ -121,62 +121,64 @@ void EmuWindow_SDL2::Fullscreen() { |
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SDL_MaximizeWindow(render_window); |
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} |
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void EmuWindow_SDL2::PollEvents() { |
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void EmuWindow_SDL2::WaitEvent() { |
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// Called on main thread
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SDL_Event event; |
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// SDL_PollEvent returns 0 when there are no more events in the event queue
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while (SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_WINDOWEVENT: |
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switch (event.window.event) { |
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case SDL_WINDOWEVENT_SIZE_CHANGED: |
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case SDL_WINDOWEVENT_RESIZED: |
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case SDL_WINDOWEVENT_MAXIMIZED: |
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case SDL_WINDOWEVENT_RESTORED: |
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OnResize(); |
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break; |
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case SDL_WINDOWEVENT_MINIMIZED: |
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case SDL_WINDOWEVENT_EXPOSED: |
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is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; |
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OnResize(); |
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break; |
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case SDL_WINDOWEVENT_CLOSE: |
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is_open = false; |
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break; |
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} |
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break; |
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case SDL_KEYDOWN: |
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case SDL_KEYUP: |
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OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); |
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break; |
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case SDL_MOUSEMOTION: |
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID) |
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OnMouseMotion(event.motion.x, event.motion.y); |
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break; |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID) { |
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OnMouseButton(event.button.button, event.button.state, event.button.x, |
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event.button.y); |
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} |
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break; |
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case SDL_FINGERDOWN: |
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OnFingerDown(event.tfinger.x, event.tfinger.y); |
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break; |
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case SDL_FINGERMOTION: |
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OnFingerMotion(event.tfinger.x, event.tfinger.y); |
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if (!SDL_WaitEvent(&event)) { |
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LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError()); |
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exit(1); |
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} |
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switch (event.type) { |
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case SDL_WINDOWEVENT: |
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switch (event.window.event) { |
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case SDL_WINDOWEVENT_SIZE_CHANGED: |
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case SDL_WINDOWEVENT_RESIZED: |
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case SDL_WINDOWEVENT_MAXIMIZED: |
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case SDL_WINDOWEVENT_RESTORED: |
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OnResize(); |
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break; |
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case SDL_FINGERUP: |
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OnFingerUp(); |
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case SDL_WINDOWEVENT_MINIMIZED: |
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case SDL_WINDOWEVENT_EXPOSED: |
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is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; |
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OnResize(); |
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break; |
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case SDL_QUIT: |
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case SDL_WINDOWEVENT_CLOSE: |
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is_open = false; |
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break; |
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default: |
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break; |
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} |
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break; |
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case SDL_KEYDOWN: |
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case SDL_KEYUP: |
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OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); |
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break; |
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case SDL_MOUSEMOTION: |
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID) |
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OnMouseMotion(event.motion.x, event.motion.y); |
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break; |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID) { |
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OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); |
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} |
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break; |
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case SDL_FINGERDOWN: |
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OnFingerDown(event.tfinger.x, event.tfinger.y); |
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break; |
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case SDL_FINGERMOTION: |
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OnFingerMotion(event.tfinger.x, event.tfinger.y); |
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break; |
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case SDL_FINGERUP: |
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OnFingerUp(); |
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break; |
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case SDL_QUIT: |
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is_open = false; |
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break; |
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default: |
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break; |
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} |
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const u32 current_time = SDL_GetTicks(); |
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