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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.nce_cpp
10 changed files with 68 additions and 73 deletions
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4src/core/frontend/emu_window.h
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2src/video_core/renderer_opengl/renderer_opengl.cpp
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4src/video_core/renderer_vulkan/renderer_vulkan.cpp
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2src/yuzu/bootmanager.cpp
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2src/yuzu/bootmanager.h
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100src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
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20src/yuzu_cmd/emu_window/emu_window_sdl2.h
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2src/yuzu_cmd/yuzu.cpp
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2src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
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3src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
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