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@ -1151,7 +1151,7 @@ std::size_t RasterizerVulkan::CalculateVertexArraysSize() const { |
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// This implementation assumes that all attributes are used in the shader.
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const GPUVAddr start{regs.vertex_array[index].StartAddress()}; |
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const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()}; |
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DEBUG_ASSERT(end > start); |
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DEBUG_ASSERT(end >= start); |
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size += (end - start + 1) * regs.vertex_array[index].enable; |
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} |
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