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@ -10,6 +10,7 @@ |
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#include <thread>
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#include "core/loader/nca.h"
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#include "core/tools/renderdoc.h"
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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@ -2847,119 +2848,207 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, |
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); |
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} |
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, |
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GameListShortcutTarget target) { |
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// Get path to yuzu executable
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const QStringList args = QApplication::arguments(); |
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std::filesystem::path yuzu_command = args[0].toStdString(); |
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// If relative path, make it an absolute path
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if (yuzu_command.c_str()[0] == '.') { |
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yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; |
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bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, |
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const std::string& comment, |
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const std::filesystem::path& icon_path, |
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const std::filesystem::path& command, |
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const std::string& arguments, const std::string& categories, |
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const std::string& keywords, const std::string& name) try { |
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#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
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std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop"); |
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std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc); |
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if (!shortcut_stream.is_open()) { |
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LOG_ERROR(Frontend, "Failed to create shortcut"); |
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return false; |
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} |
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#if defined(__linux__)
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// Warn once if we are making a shortcut to a volatile AppImage
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const std::string appimage_ending = |
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std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); |
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if (yuzu_command.string().ends_with(appimage_ending) && |
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!UISettings::values.shortcut_already_warned) { |
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if (QMessageBox::warning(this, tr("Create Shortcut"), |
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tr("This will create a shortcut to the current AppImage. This may " |
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"not work well if you update. Continue?"), |
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QMessageBox::StandardButton::Ok | |
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QMessageBox::StandardButton::Cancel) == |
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QMessageBox::StandardButton::Cancel) { |
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return; |
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// TODO: Migrate fmt::print to std::print in futures STD C++ 23.
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fmt::print(shortcut_stream, "[Desktop Entry]\n"); |
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fmt::print(shortcut_stream, "Type=Application\n"); |
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fmt::print(shortcut_stream, "Version=1.0\n"); |
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fmt::print(shortcut_stream, "Name={}\n", name); |
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if (!comment.empty()) { |
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fmt::print(shortcut_stream, "Comment={}\n", comment); |
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} |
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UISettings::values.shortcut_already_warned = true; |
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if (std::filesystem::is_regular_file(icon_path)) { |
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fmt::print(shortcut_stream, "Icon={}\n", icon_path.string()); |
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} |
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#endif // __linux__
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std::filesystem::path target_directory{}; |
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switch (target) { |
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case GameListShortcutTarget::Desktop: { |
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const QString desktop_path = |
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation); |
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target_directory = desktop_path.toUtf8().toStdString(); |
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break; |
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fmt::print(shortcut_stream, "TryExec={}\n", command.string()); |
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fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments); |
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if (!categories.empty()) { |
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fmt::print(shortcut_stream, "Categories={}\n", categories); |
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} |
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case GameListShortcutTarget::Applications: { |
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const QString applications_path = |
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation); |
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if (applications_path.isEmpty()) { |
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const char* home = std::getenv("HOME"); |
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if (home != nullptr) { |
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target_directory = std::filesystem::path(home) / ".local/share/applications"; |
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if (!keywords.empty()) { |
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fmt::print(shortcut_stream, "Keywords={}\n", keywords); |
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} |
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} else { |
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target_directory = applications_path.toUtf8().toStdString(); |
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return true; |
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#elif defined(_WIN32) // Windows
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HRESULT hr = CoInitialize(nullptr); |
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if (FAILED(hr)) { |
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LOG_ERROR(Frontend, "CoInitialize failed"); |
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return false; |
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} |
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break; |
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SCOPE_EXIT({ CoUninitialize(); }); |
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IShellLinkW* ps1 = nullptr; |
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IPersistFile* persist_file = nullptr; |
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SCOPE_EXIT({ |
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if (persist_file != nullptr) { |
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persist_file->Release(); |
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} |
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if (ps1 != nullptr) { |
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ps1->Release(); |
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} |
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}); |
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HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW, |
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reinterpret_cast<void**>(&ps1)); |
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if (FAILED(hres)) { |
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LOG_ERROR(Frontend, "Failed to create IShellLinkW instance"); |
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return false; |
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} |
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hres = ps1->SetPath(command.c_str()); |
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if (FAILED(hres)) { |
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LOG_ERROR(Frontend, "Failed to set path"); |
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return false; |
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} |
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if (!arguments.empty()) { |
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hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data()); |
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if (FAILED(hres)) { |
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LOG_ERROR(Frontend, "Failed to set arguments"); |
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return false; |
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} |
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} |
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if (!comment.empty()) { |
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hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data()); |
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if (FAILED(hres)) { |
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LOG_ERROR(Frontend, "Failed to set description"); |
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return false; |
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} |
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} |
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if (std::filesystem::is_regular_file(icon_path)) { |
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hres = ps1->SetIconLocation(icon_path.c_str(), 0); |
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if (FAILED(hres)) { |
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LOG_ERROR(Frontend, "Failed to set icon location"); |
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return false; |
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} |
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} |
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hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file)); |
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if (FAILED(hres)) { |
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LOG_ERROR(Frontend, "Failed to get IPersistFile interface"); |
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return false; |
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} |
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hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE); |
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if (FAILED(hres)) { |
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LOG_ERROR(Frontend, "Failed to save shortcut"); |
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return false; |
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} |
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return true; |
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#else // Unsupported platform
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return false; |
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#endif
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} catch (const std::exception& e) { |
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LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what()); |
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return false; |
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} |
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// Messages in pre-defined message boxes for less code spaghetti
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bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) { |
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int result = 0; |
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QMessageBox::StandardButtons buttons; |
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switch (imsg) { |
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES: |
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buttons = QMessageBox::Yes | QMessageBox::No; |
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result = |
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QMessageBox::information(parent, tr("Create Shortcut"), |
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tr("Do you want to launch the game in fullscreen?"), buttons); |
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return result == QMessageBox::Yes; |
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS: |
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QMessageBox::information(parent, tr("Create Shortcut"), |
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tr("Successfully created a shortcut to %1").arg(game_title)); |
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return false; |
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING: |
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buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel; |
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result = |
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QMessageBox::warning(this, tr("Create Shortcut"), |
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tr("This will create a shortcut to the current AppImage. This may " |
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"not work well if you update. Continue?"), |
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buttons); |
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return result == QMessageBox::Ok; |
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default: |
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return; |
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buttons = QMessageBox::Ok; |
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QMessageBox::critical(parent, tr("Create Shortcut"), |
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tr("Failed to create a shortcut to %1").arg(game_title), buttons); |
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return false; |
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} |
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const QDir dir(QString::fromStdString(target_directory.generic_string())); |
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if (!dir.exists()) { |
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QMessageBox::critical(this, tr("Create Shortcut"), |
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tr("Cannot create shortcut. Path \"%1\" does not exist.") |
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.arg(QString::fromStdString(target_directory.generic_string())), |
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QMessageBox::StandardButton::Ok); |
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return; |
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} |
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const std::string game_file_name = std::filesystem::path(game_path).filename().string(); |
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// Determine full paths for icon and shortcut
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
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const char* home = std::getenv("HOME"); |
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const std::filesystem::path home_path = (home == nullptr ? "~" : home); |
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME"); |
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std::filesystem::path system_icons_path = |
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(xdg_data_home == nullptr ? home_path / ".local/share/" |
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: std::filesystem::path(xdg_data_home)) / |
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"icons/hicolor/256x256"; |
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if (!Common::FS::CreateDirs(system_icons_path)) { |
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bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, |
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std::filesystem::path& out_icon_path) { |
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// Get path to Yuzu icons directory & icon extension
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std::string ico_extension = "png"; |
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#if defined(_WIN32)
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out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir); |
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ico_extension = "ico"; |
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#elif defined(__linux__) || defined(__FreeBSD__)
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out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; |
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#endif
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// Create icons directory if it doesn't exist
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if (!Common::FS::CreateDirs(out_icon_path)) { |
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QMessageBox::critical( |
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this, tr("Create Icon"), |
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tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.") |
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.arg(QString::fromStdString(system_icons_path)), |
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.arg(QString::fromStdString(out_icon_path.string())), |
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QMessageBox::StandardButton::Ok); |
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return; |
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out_icon_path.clear(); |
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return false; |
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} |
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std::filesystem::path icon_path = |
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system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name) |
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: fmt::format("yuzu-{:016X}.png", program_id)); |
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const std::filesystem::path shortcut_path = |
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target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name) |
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: fmt::format("yuzu-{:016X}.desktop", program_id)); |
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#elif defined(WIN32)
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std::filesystem::path icons_path = |
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir); |
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std::filesystem::path icon_path = |
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icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name) |
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: fmt::format("yuzu-{:016X}.ico", program_id))); |
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#else
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std::string icon_extension; |
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#endif
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// Create icon file path
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out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension) |
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: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension)); |
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return true; |
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} |
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, |
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GameListShortcutTarget target) { |
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std::string game_title; |
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QString qt_game_title; |
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std::filesystem::path out_icon_path; |
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// Get path to yuzu executable
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const QStringList args = QApplication::arguments(); |
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std::filesystem::path yuzu_command = args[0].toStdString(); |
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// If relative path, make it an absolute path
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if (yuzu_command.c_str()[0] == '.') { |
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yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; |
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} |
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// Shortcut path
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std::filesystem::path shortcut_path{}; |
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if (target == GameListShortcutTarget::Desktop) { |
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shortcut_path = |
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString(); |
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} else if (target == GameListShortcutTarget::Applications) { |
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shortcut_path = |
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString(); |
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} |
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// Icon path and title
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if (std::filesystem::exists(shortcut_path)) { |
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// Get title from game file
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const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), |
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system->GetContentProvider()}; |
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const auto control = pm.GetControlMetadata(); |
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const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); |
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std::string title{fmt::format("{:016X}", program_id)}; |
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const auto loader = |
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Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); |
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game_title = fmt::format("{:016X}", program_id); |
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if (control.first != nullptr) { |
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title = control.first->GetApplicationName(); |
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game_title = control.first->GetApplicationName(); |
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} else { |
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loader->ReadTitle(title); |
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loader->ReadTitle(game_title); |
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} |
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// Delete illegal characters from title
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const std::string illegal_chars = "<>:\"/\\|?*."; |
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for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) { |
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if (illegal_chars.find(*it) != std::string::npos) { |
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game_title.erase(it.base() - 1); |
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} |
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} |
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qt_game_title = QString::fromStdString(game_title); |
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// Get icon from game file
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std::vector<u8> icon_image_file{}; |
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if (control.second != nullptr) { |
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@ -2967,50 +3056,51 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga |
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} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { |
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); |
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} |
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QImage icon_data = |
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); |
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
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// Convert and write the icon as a PNG
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if (!icon_data.save(QString::fromStdString(icon_path.string()))) { |
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LOG_ERROR(Frontend, "Could not write icon as PNG to file"); |
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if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) { |
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if (!SaveIconToFile(out_icon_path, icon_data)) { |
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LOG_ERROR(Frontend, "Could not write icon to file"); |
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} |
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} |
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} else { |
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LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string()); |
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, |
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qt_game_title); |
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LOG_ERROR(Frontend, "Invalid shortcut target"); |
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return; |
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} |
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#elif defined(WIN32)
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if (!SaveIconToFile(icon_path.string(), icon_data)) { |
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LOG_ERROR(Frontend, "Could not write icon to file"); |
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#if defined(__linux__)
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// Special case for AppImages
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// Warn once if we are making a shortcut to a volatile AppImage
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const std::string appimage_ending = |
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std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); |
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if (yuzu_command.string().ends_with(appimage_ending) && |
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!UISettings::values.shortcut_already_warned) { |
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if (GMainWindow::CreateShortcutMessagesGUI( |
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) { |
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return; |
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} |
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UISettings::values.shortcut_already_warned = true; |
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} |
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#endif // __linux__
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#ifdef _WIN32
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// Replace characters that are illegal in Windows filenames by a dash
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const std::string illegal_chars = "<>:\"/\\|?*"; |
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for (char c : illegal_chars) { |
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std::replace(title.begin(), title.end(), c, '_'); |
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// Create shortcut
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std::string arguments = fmt::format("-g \"{:s}\"", game_path); |
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if (GMainWindow::CreateShortcutMessagesGUI( |
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) { |
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arguments = "-f " + arguments; |
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} |
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const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str(); |
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#endif
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const std::string comment = |
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString(); |
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const std::string arguments = fmt::format("-g \"{:s}\"", game_path); |
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const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title); |
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const std::string categories = "Game;Emulator;Qt;"; |
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const std::string keywords = "Switch;Nintendo;"; |
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if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(), |
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yuzu_command.string(), arguments, categories, keywords)) { |
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QMessageBox::critical(this, tr("Create Shortcut"), |
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tr("Failed to create a shortcut at %1") |
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.arg(QString::fromStdString(shortcut_path.string()))); |
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if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command, |
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arguments, categories, keywords, game_title)) { |
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS, |
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qt_game_title); |
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return; |
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} |
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LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string()); |
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QMessageBox::information( |
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this, tr("Create Shortcut"), |
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tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title))); |
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, |
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qt_game_title); |
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} |
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void GMainWindow::OnGameListOpenDirectory(const QString& directory) { |
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@ -4005,66 +4095,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file |
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} |
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} |
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bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title, |
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const std::string& comment, const std::string& icon_path, |
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|
const std::string& command, const std::string& arguments, |
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|
const std::string& categories, const std::string& keywords) { |
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|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
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|
// This desktop file template was writing referencing
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|
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
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|
std::string shortcut_contents{}; |
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|
shortcut_contents.append("[Desktop Entry]\n"); |
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|
shortcut_contents.append("Type=Application\n"); |
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|
shortcut_contents.append("Version=1.0\n"); |
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shortcut_contents.append(fmt::format("Name={:s}\n", title)); |
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shortcut_contents.append(fmt::format("Comment={:s}\n", comment)); |
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|
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path)); |
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|
shortcut_contents.append(fmt::format("TryExec={:s}\n", command)); |
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|
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments)); |
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|
shortcut_contents.append(fmt::format("Categories={:s}\n", categories)); |
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|
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords)); |
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|
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|
|
std::ofstream shortcut_stream(shortcut_path); |
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|
|
if (!shortcut_stream.is_open()) { |
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|
|
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path); |
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|
return false; |
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|
} |
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|
|
shortcut_stream << shortcut_contents; |
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|
shortcut_stream.close(); |
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|
return true; |
|
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|
#elif defined(WIN32)
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|
|
IShellLinkW* shell_link; |
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|
|
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW, |
|
|
|
(void**)&shell_link); |
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|
|
if (FAILED(hres)) { |
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|
|
return false; |
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|
|
} |
|
|
|
shell_link->SetPath( |
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|
|
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
|
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|
|
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data()); |
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|
|
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data()); |
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|
|
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0); |
|
|
|
|
|
|
|
IPersistFile* persist_file; |
|
|
|
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file); |
|
|
|
if (FAILED(hres)) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE); |
|
|
|
if (FAILED(hres)) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
persist_file->Release(); |
|
|
|
shell_link->Release(); |
|
|
|
|
|
|
|
return true; |
|
|
|
#endif
|
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnLoadAmiibo() { |
|
|
|
if (emu_thread == nullptr || !emu_thread->IsRunning()) { |
|
|
|
return; |
|
|
|
@ -4103,7 +4133,6 @@ void GMainWindow::OnLoadAmiibo() { |
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|
|
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text, |
|
|
|
QMessageBox::StandardButtons buttons, |
|
|
|
QMessageBox::StandardButton defaultButton) { |
|
|
|
|
|
|
|
QMessageBox* box_dialog = new QMessageBox(parent); |
|
|
|
box_dialog->setWindowTitle(title); |
|
|
|
box_dialog->setText(text); |
|
|
|
|