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@ -1,3 +1,6 @@ |
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project |
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// SPDX-License-Identifier: GPL-3.0-or-later |
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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@ -5,11 +8,11 @@ |
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#extension GL_ARB_shader_stencil_export : require |
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layout(binding = 0) uniform sampler2D depth_tex; |
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layout(binding = 1) uniform isampler2D stencil_tex; |
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layout(binding = 1) uniform usampler2D stencil_tex; |
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layout(location = 0) in vec2 texcoord; |
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void main() { |
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gl_FragDepth = textureLod(depth_tex, texcoord, 0).r; |
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gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r; |
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gl_FragStencilRefARB = int(textureLod(stencil_tex, texcoord, 0).r); |
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} |