From d707d241fc6f3cb1cebf1dde94d5de736ee30b11 Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Fri, 3 Jul 2026 22:28:42 -0400 Subject: [PATCH] [host_shaders] Corrections on mismatchs for SINT on depth formats --- src/video_core/host_shaders/vulkan_blit_depth_stencil.frag | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag b/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag index 484b99773c..78581cea52 100644 --- a/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag +++ b/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -5,11 +8,11 @@ #extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D depth_tex; -layout(binding = 1) uniform isampler2D stencil_tex; +layout(binding = 1) uniform usampler2D stencil_tex; layout(location = 0) in vec2 texcoord; void main() { gl_FragDepth = textureLod(depth_tex, texcoord, 0).r; - gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r; + gl_FragStencilRefARB = int(textureLod(stencil_tex, texcoord, 0).r); }