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input_common: Add support for analog toggle

nce_cpp
Narr the Reg 3 years ago
parent
commit
d4fb46d8f9
  1. 5
      src/common/input.h
  2. 3
      src/core/hid/input_converter.cpp
  3. 1
      src/input_common/input_poller.cpp
  4. 6
      src/yuzu/configuration/configure_input_player.cpp

5
src/common/input.h

@ -102,6 +102,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
// Press once to activate, press again to release
bool toggle{};
};
// Single analog sensor data
@ -115,8 +117,11 @@ struct AnalogStatus {
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
// Invert value of the button
bool inverted{};
// Press once to activate, press again to release
bool toggle{};
// Internal lock for the toggle status
bool locked{};
};

3
src/core/hid/input_converter.cpp

@ -52,6 +52,9 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
Common::Input::ButtonStatus status{};
switch (callback.type) {
case Common::Input::InputType::Analog:
status.value = TransformToTrigger(callback).pressed.value;
status.toggle = callback.analog_status.properties.toggle;
break;
case Common::Input::InputType::Trigger:
status.value = TransformToTrigger(callback).pressed.value;
break;

1
src/input_common/input_poller.cpp

@ -824,6 +824,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
.toggle = static_cast<bool>(params.Get("toggle", false)),
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis);

6
src/yuzu/configuration/configure_input_player.cpp

@ -382,6 +382,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Toggle axis"), [&] {
const bool toggle_value = !param.Get("toggle", false);
param.Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold =
static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);

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