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format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT

This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.

Used in Persona 5 Royal
nce_cpp
Morph 3 years ago
parent
commit
d481ac5a0c
  1. 2
      src/video_core/texture_cache/format_lookup_table.cpp

2
src/video_core/texture_cache/format_lookup_table.cpp

@ -150,6 +150,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::D24_UNORM_S8_UINT;
case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR):
return PixelFormat::D32_FLOAT_S8_UINT;
case Hash(TextureFormat::R32_B24G8, FLOAT, UINT, UNORM, UNORM, LINEAR):
return PixelFormat::D32_FLOAT_S8_UINT;
case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR):
return PixelFormat::BC1_RGBA_UNORM;
case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB):

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