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vk_buffer_cache: Implement a buffer cache
vk_buffer_cache: Implement a buffer cache
This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer.nce_cpp
3 changed files with 205 additions and 0 deletions
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2src/video_core/CMakeLists.txt
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116src/video_core/renderer_vulkan/vk_buffer_cache.cpp
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87src/video_core/renderer_vulkan/vk_buffer_cache.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <memory>
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#include <optional>
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#include <tuple>
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#include "common/alignment.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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namespace Vulkan { |
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VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager, |
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VideoCore::RasterizerInterface& rasterizer, const VKDevice& device, |
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VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size) |
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: RasterizerCache{rasterizer}, tegra_memory_manager{tegra_memory_manager} { |
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const auto usage = vk::BufferUsageFlagBits::eVertexBuffer | |
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vk::BufferUsageFlagBits::eIndexBuffer | |
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vk::BufferUsageFlagBits::eUniformBuffer; |
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const auto access = vk::AccessFlagBits::eVertexAttributeRead | vk::AccessFlagBits::eIndexRead | |
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vk::AccessFlagBits::eUniformRead; |
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stream_buffer = |
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std::make_unique<VKStreamBuffer>(device, memory_manager, scheduler, size, usage, access, |
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vk::PipelineStageFlagBits::eAllCommands); |
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buffer_handle = stream_buffer->GetBuffer(); |
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} |
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VKBufferCache::~VKBufferCache() = default; |
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u64 VKBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment, |
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bool cache) { |
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const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)}; |
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ASSERT(cpu_addr); |
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// Cache management is a big overhead, so only cache entries with a given size.
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// TODO: Figure out which size is the best for given games.
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cache &= size >= 2048; |
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if (cache) { |
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if (auto entry = TryGet(*cpu_addr); entry) { |
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if (entry->size >= size && entry->alignment == alignment) { |
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return entry->offset; |
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} |
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Unregister(entry); |
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} |
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} |
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AlignBuffer(alignment); |
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const u64 uploaded_offset = buffer_offset; |
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Memory::ReadBlock(*cpu_addr, buffer_ptr, size); |
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buffer_ptr += size; |
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buffer_offset += size; |
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if (cache) { |
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auto entry = std::make_shared<CachedBufferEntry>(); |
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entry->offset = uploaded_offset; |
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entry->size = size; |
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entry->alignment = alignment; |
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entry->addr = *cpu_addr; |
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Register(entry); |
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} |
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return uploaded_offset; |
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} |
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u64 VKBufferCache::UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment) { |
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AlignBuffer(alignment); |
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std::memcpy(buffer_ptr, raw_pointer, size); |
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const u64 uploaded_offset = buffer_offset; |
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buffer_ptr += size; |
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buffer_offset += size; |
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return uploaded_offset; |
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} |
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std::tuple<u8*, u64> VKBufferCache::ReserveMemory(std::size_t size, u64 alignment) { |
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AlignBuffer(alignment); |
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u8* const uploaded_ptr = buffer_ptr; |
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const u64 uploaded_offset = buffer_offset; |
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buffer_ptr += size; |
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buffer_offset += size; |
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return {uploaded_ptr, uploaded_offset}; |
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} |
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void VKBufferCache::Reserve(std::size_t max_size) { |
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bool invalidate; |
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std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer->Reserve(max_size); |
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buffer_offset = buffer_offset_base; |
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if (invalidate) { |
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InvalidateAll(); |
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} |
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} |
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VKExecutionContext VKBufferCache::Send(VKExecutionContext exctx) { |
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return stream_buffer->Send(exctx, buffer_offset - buffer_offset_base); |
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} |
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void VKBufferCache::AlignBuffer(std::size_t alignment) { |
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// Align the offset, not the mapped pointer
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const u64 offset_aligned = Common::AlignUp(buffer_offset, alignment); |
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buffer_ptr += offset_aligned - buffer_offset; |
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buffer_offset = offset_aligned; |
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} |
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} // namespace Vulkan
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include <tuple> |
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#include "common/common_types.h" |
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#include "video_core/gpu.h" |
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#include "video_core/rasterizer_cache.h" |
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#include "video_core/renderer_vulkan/declarations.h" |
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#include "video_core/renderer_vulkan/vk_scheduler.h" |
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namespace Tegra { |
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class MemoryManager; |
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} |
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namespace Vulkan { |
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class VKDevice; |
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class VKFence; |
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class VKMemoryManager; |
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class VKStreamBuffer; |
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struct CachedBufferEntry final : public RasterizerCacheObject { |
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VAddr GetAddr() const override { |
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return addr; |
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} |
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std::size_t GetSizeInBytes() const override { |
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return size; |
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} |
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// We do not have to flush this cache as things in it are never modified by us. |
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void Flush() override {} |
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VAddr addr; |
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std::size_t size; |
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u64 offset; |
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std::size_t alignment; |
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}; |
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class VKBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> { |
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public: |
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explicit VKBufferCache(Tegra::MemoryManager& tegra_memory_manager, VideoCore::RasterizerInterface& rasterizer, |
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const VKDevice& device, VKMemoryManager& memory_manager, |
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VKScheduler& scheduler, u64 size); |
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~VKBufferCache(); |
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/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been |
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/// allocated. |
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u64 UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment = 4, |
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bool cache = true); |
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/// Uploads from a host memory. Returns host's buffer offset where it's been allocated. |
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u64 UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment = 4); |
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/// Reserves memory to be used by host's CPU. Returns mapped address and offset. |
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std::tuple<u8*, u64> ReserveMemory(std::size_t size, u64 alignment = 4); |
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/// Reserves a region of memory to be used in subsequent upload/reserve operations. |
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void Reserve(std::size_t max_size); |
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/// Ensures that the set data is sent to the device. |
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[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx); |
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/// Returns the buffer cache handle. |
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vk::Buffer GetBuffer() const { |
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return buffer_handle; |
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} |
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private: |
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void AlignBuffer(std::size_t alignment); |
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Tegra::MemoryManager& tegra_memory_manager; |
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std::unique_ptr<VKStreamBuffer> stream_buffer; |
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vk::Buffer buffer_handle; |
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u8* buffer_ptr = nullptr; |
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u64 buffer_offset = 0; |
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u64 buffer_offset_base = 0; |
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}; |
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} // namespace Vulkan |
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