10 changed files with 402 additions and 290 deletions
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3src/video_core/CMakeLists.txt
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198src/video_core/renderer_opengl/gl_blit_screen.cpp
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38src/video_core/renderer_opengl/gl_blit_screen.h
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215src/video_core/renderer_opengl/present/layer.cpp
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80src/video_core/renderer_opengl/present/layer.h
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43src/video_core/renderer_opengl/present/present_uniforms.h
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89src/video_core/renderer_opengl/present/window_adapt_pass.cpp
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14src/video_core/renderer_opengl/present/window_adapt_pass.h
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8src/video_core/renderer_opengl/renderer_opengl.cpp
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2src/video_core/renderer_opengl/renderer_opengl.h
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/framebuffer_config.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/present/fsr.h"
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#include "video_core/renderer_opengl/present/fxaa.h"
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#include "video_core/renderer_opengl/present/layer.h"
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#include "video_core/renderer_opengl/present/present_uniforms.h"
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#include "video_core/renderer_opengl/present/smaa.h"
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#include "video_core/surface.h"
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#include "video_core/textures/decoders.h"
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namespace OpenGL { |
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Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_) |
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: rasterizer(rasterizer_), device_memory(device_memory_) { |
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// Allocate textures for the screen
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framebuffer_texture.resource.Create(GL_TEXTURE_2D); |
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const GLuint texture = framebuffer_texture.resource.handle; |
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glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1); |
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// Clear screen to black
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const u8 framebuffer_data[4] = {0, 0, 0, 0}; |
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glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
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framebuffer_data); |
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} |
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Layer::~Layer() = default; |
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GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix, |
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std::array<ScreenRectVertex, 4>& out_vertices, |
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ProgramManager& program_manager, |
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const Tegra::FramebufferConfig& framebuffer, |
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const Layout::FramebufferLayout& layout) { |
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FramebufferTextureInfo info = PrepareRenderTarget(framebuffer); |
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auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height); |
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GLuint texture = info.display_texture; |
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auto anti_aliasing = Settings::values.anti_aliasing.GetValue(); |
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if (anti_aliasing != Settings::AntiAliasing::None) { |
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glEnablei(GL_SCISSOR_TEST, 0); |
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auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width); |
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auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height); |
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glScissorIndexed(0, 0, 0, viewport_width, viewport_height); |
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width), |
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static_cast<GLfloat>(viewport_height)); |
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switch (anti_aliasing) { |
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case Settings::AntiAliasing::Fxaa: |
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CreateFXAA(); |
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texture = fxaa->Draw(program_manager, info.display_texture); |
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break; |
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case Settings::AntiAliasing::Smaa: |
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default: |
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CreateSMAA(); |
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texture = smaa->Draw(program_manager, info.display_texture); |
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break; |
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} |
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} |
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glDisablei(GL_SCISSOR_TEST, 0); |
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) { |
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if (!fsr || fsr->NeedsRecreation(layout.screen)) { |
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fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight()); |
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} |
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texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop); |
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crop = {0, 0, 1, 1}; |
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} |
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out_matrix = |
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MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); |
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// Map the coordinates to the screen.
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const auto& screen = layout.screen; |
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const auto x = screen.left; |
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const auto y = screen.top; |
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const auto w = screen.GetWidth(); |
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const auto h = screen.GetHeight(); |
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out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top); |
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out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top); |
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out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom); |
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out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom); |
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return texture; |
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} |
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FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) { |
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// If framebuffer is provided, reload it from memory to a texture
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if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) || |
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framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) || |
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framebuffer_texture.pixel_format != framebuffer.pixel_format || |
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gl_framebuffer_data.empty()) { |
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// Reallocate texture if the framebuffer size has changed.
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// This is expected to not happen very often and hence should not be a
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// performance problem.
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ConfigureFramebufferTexture(framebuffer); |
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} |
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// Load the framebuffer from memory if needed
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return LoadFBToScreenInfo(framebuffer); |
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} |
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FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) { |
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; |
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const auto accelerated_info = |
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rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride); |
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if (accelerated_info) { |
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return *accelerated_info; |
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} |
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// Reset the screen info's display texture to its own permanent texture
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FramebufferTextureInfo info{}; |
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info.display_texture = framebuffer_texture.resource.handle; |
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info.width = framebuffer.width; |
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info.height = framebuffer.height; |
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info.scaled_width = framebuffer.width; |
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info.scaled_height = framebuffer.height; |
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4; |
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const auto pixel_format{ |
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; |
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const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)}; |
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const u64 size_in_bytes{Tegra::Texture::CalculateSize( |
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)}; |
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const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)}; |
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const std::span<const u8> input_data(host_ptr, size_in_bytes); |
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel, |
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framebuffer.width, framebuffer.height, 1, block_height_log2, |
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0); |
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride)); |
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// Update existing texture
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// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
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// they differ from the LCD resolution.
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// TODO: Applications could theoretically crash yuzu here by specifying too large
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// framebuffer sizes. We should make sure that this cannot happen.
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glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width, |
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framebuffer.height, framebuffer_texture.gl_format, |
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framebuffer_texture.gl_type, gl_framebuffer_data.data()); |
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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return info; |
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} |
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void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) { |
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framebuffer_texture.width = framebuffer.width; |
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framebuffer_texture.height = framebuffer.height; |
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framebuffer_texture.pixel_format = framebuffer.pixel_format; |
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const auto pixel_format{ |
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; |
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const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)}; |
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gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height * |
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bytes_per_pixel); |
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GLint internal_format; |
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switch (framebuffer.pixel_format) { |
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case Service::android::PixelFormat::Rgba8888: |
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internal_format = GL_RGBA8; |
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framebuffer_texture.gl_format = GL_RGBA; |
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framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; |
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break; |
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case Service::android::PixelFormat::Rgb565: |
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internal_format = GL_RGB565; |
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framebuffer_texture.gl_format = GL_RGB; |
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framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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break; |
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default: |
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internal_format = GL_RGBA8; |
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framebuffer_texture.gl_format = GL_RGBA; |
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framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; |
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// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
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// static_cast<u32>(framebuffer.pixel_format));
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break; |
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} |
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framebuffer_texture.resource.Release(); |
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framebuffer_texture.resource.Create(GL_TEXTURE_2D); |
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glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format, |
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framebuffer_texture.width, framebuffer_texture.height); |
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fxaa.reset(); |
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smaa.reset(); |
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} |
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void Layer::CreateFXAA() { |
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smaa.reset(); |
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if (!fxaa) { |
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fxaa = std::make_unique<FXAA>( |
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.width), |
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.height)); |
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} |
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} |
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void Layer::CreateSMAA() { |
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fxaa.reset(); |
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if (!smaa) { |
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smaa = std::make_unique<SMAA>( |
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.width), |
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.height)); |
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} |
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} |
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} // namespace OpenGL
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@ -0,0 +1,80 @@ |
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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#include <memory> |
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#include <vector> |
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#include "video_core/host1x/gpu_device_memory_manager.h" |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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namespace Layout { |
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struct FramebufferLayout; |
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} |
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namespace Service::android { |
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enum class PixelFormat : u32; |
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}; |
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namespace Tegra { |
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struct FramebufferConfig; |
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} |
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namespace OpenGL { |
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struct FramebufferTextureInfo; |
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class FSR; |
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class FXAA; |
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class ProgramManager; |
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class RasterizerOpenGL; |
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class SMAA; |
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/// Structure used for storing information about the textures for the Switch screen |
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struct TextureInfo { |
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OGLTexture resource; |
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GLsizei width; |
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GLsizei height; |
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GLenum gl_format; |
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GLenum gl_type; |
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Service::android::PixelFormat pixel_format; |
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}; |
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struct ScreenRectVertex; |
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class Layer { |
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public: |
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explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory); |
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~Layer(); |
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GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix, |
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std::array<ScreenRectVertex, 4>& out_vertices, |
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ProgramManager& program_manager, |
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const Tegra::FramebufferConfig& framebuffer, |
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const Layout::FramebufferLayout& layout); |
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private: |
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/// Loads framebuffer from emulated memory into the active OpenGL texture. |
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FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer); |
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FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer); |
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void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer); |
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void CreateFXAA(); |
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void CreateSMAA(); |
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private: |
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RasterizerOpenGL& rasterizer; |
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Tegra::MaxwellDeviceMemoryManager& device_memory; |
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/// OpenGL framebuffer data |
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std::vector<u8> gl_framebuffer_data; |
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/// Display information for Switch screen |
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TextureInfo framebuffer_texture; |
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std::unique_ptr<FSR> fsr; |
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std::unique_ptr<FXAA> fxaa; |
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std::unique_ptr<SMAA> smaa; |
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}; |
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} // namespace OpenGL |
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@ -0,0 +1,43 @@ |
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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namespace OpenGL { |
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constexpr GLint PositionLocation = 0; |
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constexpr GLint TexCoordLocation = 1; |
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constexpr GLint ModelViewMatrixLocation = 0; |
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struct ScreenRectVertex { |
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constexpr ScreenRectVertex() = default; |
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constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v) |
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: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {} |
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std::array<GLfloat, 2> position{}; |
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std::array<GLfloat, 2> tex_coord{}; |
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}; |
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/** |
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* Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left |
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* corner and (width, height) on the lower-bottom. |
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* |
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* The projection part of the matrix is trivial, hence these operations are represented |
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* by a 3x2 matrix. |
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*/ |
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static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) { |
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std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order |
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// clang-format off |
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matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; |
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matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; |
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// Last matrix row is implicitly assumed to be [0, 0, 1]. |
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// clang-format on |
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return matrix; |
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} |
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} // namespace OpenGL |
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