Browse Source

[video_core] Properly disable OpenGL, add ENABLE_VULKAN option and allow full-null backend

Signed-off-by: lizzie <lizzie@eden-emu.dev>
lizzie 4 days ago
committed by crueter
parent
commit
d2084a280a
  1. 3
      CMakeLists.txt
  2. 6
      docs/Options.md
  3. 3
      src/qt_common/CMakeLists.txt
  4. 2
      src/qt_common/config/shared_translation.cpp
  5. 303
      src/video_core/CMakeLists.txt
  6. 10
      src/video_core/video_core.cpp
  7. 11
      src/yuzu/bootmanager.cpp
  8. 7
      src/yuzu/main_window.cpp
  9. 6
      src/yuzu/startup_checks.cpp
  10. 10
      src/yuzu/vk_device_info.cpp

3
CMakeLists.txt

@ -199,6 +199,9 @@ cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLA
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
option(ENABLE_VULKAN "Enable Vulkan" ON)
mark_as_advanced(FORCE ENABLE_VULKAN)
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
option(ENABLE_WIFI_SCAN "Enable WiFi scanning" OFF)

6
docs/Options.md

@ -70,10 +70,12 @@ These options control executables and build flavors.
The following options are desktop only.
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input frontend (HIGHLY RECOMMENDED)
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics frontend
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
- Unavailable on Windows/ARM64
- You probably shouldn't turn this off.
- `ENABLE_VULKAN` (ON) Enable the Vulkan graphics backend
- Only turn this off for builds that depend entirely on OpenGL.
### Qt

3
src/qt_common/CMakeLists.txt

@ -85,6 +85,9 @@ target_link_libraries(qt_common PRIVATE gamemode::headers frontend_common)
if (NOT APPLE AND ENABLE_OPENGL)
target_compile_definitions(qt_common PUBLIC HAS_OPENGL)
endif()
if (ENABLE_VULKAN)
target_compile_definitions(qt_common PUBLIC HAS_VULKAN)
endif()
if (UNIX AND NOT APPLE)
if (DEFINED Qt6Gui_PRIVATE_INCLUDE_DIRS)

2
src/qt_common/config/shared_translation.cpp

@ -538,7 +538,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
PAIR(VramUsageMode, Aggressive, tr("Aggressive")),
}});
translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(), {
#ifdef HAS_VULKAN
PAIR(RendererBackend, Vulkan, tr("Vulkan")),
#endif
#ifdef HAS_OPENGL
PAIR(RendererBackend, OpenGL_GLSL, tr("OpenGL GLSL")),
PAIR(RendererBackend, OpenGL_GLASM, tr("OpenGL GLASM (Assembly Shaders, NVIDIA Only)")),

303
src/video_core/CMakeLists.txt

@ -115,135 +115,6 @@ add_library(video_core STATIC
renderer_null/null_rasterizer.h
renderer_null/renderer_null.cpp
renderer_null/renderer_null.h
renderer_opengl/present/filters.cpp
renderer_opengl/present/filters.h
renderer_opengl/present/fsr.cpp
renderer_opengl/present/fsr.h
renderer_opengl/present/fxaa.cpp
renderer_opengl/present/fxaa.h
renderer_opengl/present/layer.cpp
renderer_opengl/present/layer.h
renderer_opengl/present/present_uniforms.h
renderer_opengl/present/smaa.cpp
renderer_opengl/present/smaa.h
renderer_opengl/present/util.h
renderer_opengl/present/window_adapt_pass.cpp
renderer_opengl/present/window_adapt_pass.h
renderer_opengl/blit_image.cpp
renderer_opengl/blit_image.h
renderer_opengl/gl_blit_screen.cpp
renderer_opengl/gl_blit_screen.h
renderer_opengl/gl_buffer_cache_base.cpp
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_compute_pipeline.cpp
renderer_opengl/gl_compute_pipeline.h
renderer_opengl/gl_device.cpp
renderer_opengl/gl_device.h
renderer_opengl/gl_fence_manager.cpp
renderer_opengl/gl_fence_manager.h
renderer_opengl/gl_graphics_pipeline.cpp
renderer_opengl/gl_graphics_pipeline.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_context.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state_tracker.cpp
renderer_opengl/gl_state_tracker.h
renderer_opengl/gl_staging_buffer_pool.cpp
renderer_opengl/gl_staging_buffer_pool.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
renderer_opengl/gl_texture_cache_base.cpp
renderer_opengl/gl_query_cache.cpp
renderer_opengl/gl_query_cache.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
renderer_opengl/util_shaders.cpp
renderer_opengl/util_shaders.h
renderer_vulkan/present/anti_alias_pass.h
renderer_vulkan/present/filters.cpp
renderer_vulkan/present/filters.h
renderer_vulkan/present/fsr.cpp
renderer_vulkan/present/fsr.h
renderer_vulkan/present/fxaa.cpp
renderer_vulkan/present/fxaa.h
renderer_vulkan/present/layer.cpp
renderer_vulkan/present/layer.h
renderer_vulkan/present/present_push_constants.h
renderer_vulkan/present/smaa.cpp
renderer_vulkan/present/smaa.h
renderer_vulkan/present/util.cpp
renderer_vulkan/present/util.h
renderer_vulkan/present/window_adapt_pass.cpp
renderer_vulkan/present/window_adapt_pass.h
renderer_vulkan/blit_image.cpp
renderer_vulkan/blit_image.h
renderer_vulkan/fixed_pipeline_state.cpp
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/pipeline_helper.h
renderer_vulkan/pipeline_statistics.cpp
renderer_vulkan/pipeline_statistics.h
renderer_vulkan/renderer_vulkan.h
renderer_vulkan/renderer_vulkan.cpp
renderer_vulkan/vk_blit_screen.cpp
renderer_vulkan/vk_blit_screen.h
renderer_vulkan/vk_buffer_cache_base.cpp
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_command_pool.cpp
renderer_vulkan/vk_command_pool.h
renderer_vulkan/vk_compute_pass.cpp
renderer_vulkan/vk_compute_pass.h
renderer_vulkan/vk_compute_pipeline.cpp
renderer_vulkan/vk_compute_pipeline.h
renderer_vulkan/vk_descriptor_pool.cpp
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_fence_manager.cpp
renderer_vulkan/vk_fence_manager.h
renderer_vulkan/vk_graphics_pipeline.cpp
renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_master_semaphore.cpp
renderer_vulkan/vk_master_semaphore.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_present_manager.cpp
renderer_vulkan/vk_present_manager.h
renderer_vulkan/vk_query_cache.cpp
renderer_vulkan/vk_query_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_render_pass_cache.cpp
renderer_vulkan/vk_render_pass_cache.h
renderer_vulkan/vk_resource_pool.cpp
renderer_vulkan/vk_resource_pool.h
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_util.cpp
renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_state_tracker.cpp
renderer_vulkan/vk_state_tracker.h
renderer_vulkan/vk_swapchain.cpp
renderer_vulkan/vk_swapchain.h
renderer_vulkan/vk_texture_cache.cpp
renderer_vulkan/vk_texture_cache.h
renderer_vulkan/vk_texture_cache_base.cpp
renderer_vulkan/vk_turbo_mode.cpp
renderer_vulkan/vk_turbo_mode.h
renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h
shader_cache.cpp
shader_cache.h
shader_environment.cpp
@ -293,26 +164,164 @@ add_library(video_core STATIC
transform_feedback.h
video_core.cpp
video_core.h
vulkan_common/vulkan_debug_callback.cpp
vulkan_common/vulkan_debug_callback.h
vulkan_common/vulkan_device.cpp
vulkan_common/vulkan_device.h
vulkan_common/vulkan_instance.cpp
vulkan_common/vulkan_instance.h
vulkan_common/vulkan_library.cpp
vulkan_common/vulkan_library.h
vulkan_common/vulkan_memory_allocator.cpp
vulkan_common/vulkan_memory_allocator.h
vulkan_common/vulkan_surface.cpp
vulkan_common/vulkan_surface.h
vulkan_common/vulkan_wrapper.cpp
vulkan_common/vulkan_wrapper.h
vulkan_common/nsight_aftermath_tracker.cpp
vulkan_common/nsight_aftermath_tracker.h
vulkan_common/vma.h
vulkan_common/vulkan.h
)
if (ENABLE_OPENGL)
target_sources(video_core PRIVATE
renderer_opengl/present/filters.cpp
renderer_opengl/present/filters.h
renderer_opengl/present/fsr.cpp
renderer_opengl/present/fsr.h
renderer_opengl/present/fxaa.cpp
renderer_opengl/present/fxaa.h
renderer_opengl/present/layer.cpp
renderer_opengl/present/layer.h
renderer_opengl/present/present_uniforms.h
renderer_opengl/present/smaa.cpp
renderer_opengl/present/smaa.h
renderer_opengl/present/util.h
renderer_opengl/present/window_adapt_pass.cpp
renderer_opengl/present/window_adapt_pass.h
renderer_opengl/blit_image.cpp
renderer_opengl/blit_image.h
renderer_opengl/gl_blit_screen.cpp
renderer_opengl/gl_blit_screen.h
renderer_opengl/gl_buffer_cache_base.cpp
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_compute_pipeline.cpp
renderer_opengl/gl_compute_pipeline.h
renderer_opengl/gl_device.cpp
renderer_opengl/gl_device.h
renderer_opengl/gl_fence_manager.cpp
renderer_opengl/gl_fence_manager.h
renderer_opengl/gl_graphics_pipeline.cpp
renderer_opengl/gl_graphics_pipeline.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_context.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state_tracker.cpp
renderer_opengl/gl_state_tracker.h
renderer_opengl/gl_staging_buffer_pool.cpp
renderer_opengl/gl_staging_buffer_pool.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
renderer_opengl/gl_texture_cache_base.cpp
renderer_opengl/gl_query_cache.cpp
renderer_opengl/gl_query_cache.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
renderer_opengl/util_shaders.cpp
renderer_opengl/util_shaders.h
)
endif()
if (ENABLE_VULKAN)
target_sources(video_core PRIVATE
renderer_vulkan/present/anti_alias_pass.h
renderer_vulkan/present/filters.cpp
renderer_vulkan/present/filters.h
renderer_vulkan/present/fsr.cpp
renderer_vulkan/present/fsr.h
renderer_vulkan/present/fxaa.cpp
renderer_vulkan/present/fxaa.h
renderer_vulkan/present/layer.cpp
renderer_vulkan/present/layer.h
renderer_vulkan/present/present_push_constants.h
renderer_vulkan/present/smaa.cpp
renderer_vulkan/present/smaa.h
renderer_vulkan/present/util.cpp
renderer_vulkan/present/util.h
renderer_vulkan/present/window_adapt_pass.cpp
renderer_vulkan/present/window_adapt_pass.h
renderer_vulkan/blit_image.cpp
renderer_vulkan/blit_image.h
renderer_vulkan/fixed_pipeline_state.cpp
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/pipeline_helper.h
renderer_vulkan/pipeline_statistics.cpp
renderer_vulkan/pipeline_statistics.h
renderer_vulkan/renderer_vulkan.h
renderer_vulkan/renderer_vulkan.cpp
renderer_vulkan/vk_blit_screen.cpp
renderer_vulkan/vk_blit_screen.h
renderer_vulkan/vk_buffer_cache_base.cpp
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_command_pool.cpp
renderer_vulkan/vk_command_pool.h
renderer_vulkan/vk_compute_pass.cpp
renderer_vulkan/vk_compute_pass.h
renderer_vulkan/vk_compute_pipeline.cpp
renderer_vulkan/vk_compute_pipeline.h
renderer_vulkan/vk_descriptor_pool.cpp
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_fence_manager.cpp
renderer_vulkan/vk_fence_manager.h
renderer_vulkan/vk_graphics_pipeline.cpp
renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_master_semaphore.cpp
renderer_vulkan/vk_master_semaphore.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_present_manager.cpp
renderer_vulkan/vk_present_manager.h
renderer_vulkan/vk_query_cache.cpp
renderer_vulkan/vk_query_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_render_pass_cache.cpp
renderer_vulkan/vk_render_pass_cache.h
renderer_vulkan/vk_resource_pool.cpp
renderer_vulkan/vk_resource_pool.h
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_util.cpp
renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_state_tracker.cpp
renderer_vulkan/vk_state_tracker.h
renderer_vulkan/vk_swapchain.cpp
renderer_vulkan/vk_swapchain.h
renderer_vulkan/vk_texture_cache.cpp
renderer_vulkan/vk_texture_cache.h
renderer_vulkan/vk_texture_cache_base.cpp
renderer_vulkan/vk_turbo_mode.cpp
renderer_vulkan/vk_turbo_mode.h
renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h
vulkan_common/vulkan_debug_callback.cpp
vulkan_common/vulkan_debug_callback.h
vulkan_common/vulkan_device.cpp
vulkan_common/vulkan_device.h
vulkan_common/vulkan_instance.cpp
vulkan_common/vulkan_instance.h
vulkan_common/vulkan_library.cpp
vulkan_common/vulkan_library.h
vulkan_common/vulkan_memory_allocator.cpp
vulkan_common/vulkan_memory_allocator.h
vulkan_common/vulkan_surface.cpp
vulkan_common/vulkan_surface.h
vulkan_common/vulkan_wrapper.cpp
vulkan_common/vulkan_wrapper.h
vulkan_common/nsight_aftermath_tracker.cpp
vulkan_common/nsight_aftermath_tracker.h
vulkan_common/vma.h
vulkan_common/vulkan.h
)
endif()
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PUBLIC glad shader_recompiler stb bc_decoder gpu_logging)

10
src/video_core/video_core.cpp

@ -9,12 +9,18 @@
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_null/renderer_null.h"
#ifdef HAS_OPENGL
#include "video_core/renderer_opengl/renderer_opengl.h"
#endif
#ifdef HAS_VULKAN
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#endif
#include "video_core/video_core.h"
namespace {
@ -25,12 +31,16 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
auto& device_memory = system.Host1x().MemoryManager();
switch (Settings::values.renderer_backend.GetValue()) {
#ifdef HAS_OPENGL
case Settings::RendererBackend::OpenGL_GLSL:
case Settings::RendererBackend::OpenGL_GLASM:
case Settings::RendererBackend::OpenGL_SPIRV:
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, device_memory, gpu, std::move(context));
#endif
#ifdef HAS_VULKAN
case Settings::RendererBackend::Vulkan:
return std::make_unique<Vulkan::RendererVulkan>(emu_window, device_memory, gpu, std::move(context));
#endif
case Settings::RendererBackend::Null:
return std::make_unique<Null::RendererNull>(emu_window, gpu, std::move(context));
default:

11
src/yuzu/bootmanager.cpp

@ -269,11 +269,13 @@ private:
std::unique_ptr<Core::Frontend::GraphicsContext> context;
};
#ifdef HAS_VULKAN
struct VulkanRenderWidget : public RenderWidget {
explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
windowHandle()->setSurfaceType(QWindow::VulkanSurface);
}
};
#endif
struct NullRenderWidget : public RenderWidget {
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
@ -1019,19 +1021,22 @@ bool GRenderWindow::InitializeOpenGL() {
return true;
#else
QMessageBox::warning(this, tr("OpenGL not available!"),
tr("Eden has not been compiled with OpenGL support."));
QMessageBox::warning(this, tr("OpenGL not available!"), tr("Eden has not been compiled with OpenGL support."));
return false;
#endif
}
bool GRenderWindow::InitializeVulkan() {
#ifdef HAS_VULKAN
auto child = new VulkanRenderWidget(this);
child_widget = child;
child_widget->windowHandle()->create();
main_context = std::make_unique<DummyContext>();
return true;
#else
QMessageBox::warning(this, tr("Vulkan not available!"), tr("Eden has not been compiled with Vulkan support."));
return false;
#endif
}
void GRenderWindow::InitializeNull() {

7
src/yuzu/main_window.cpp

@ -3773,9 +3773,14 @@ void MainWindow::OnToggleAdaptingFilter() {
void MainWindow::OnToggleGraphicsAPI() {
auto api = Settings::values.renderer_backend.GetValue();
bool api_set = false;
#ifdef HAS_VULKAN
if (api != Settings::RendererBackend::Vulkan) {
api = Settings::RendererBackend::Vulkan;
} else {
api_set = true;
}
#endif
if (!api_set) {
#ifdef HAS_OPENGL
api = Settings::RendererBackend::OpenGL_GLSL;
#else

6
src/yuzu/startup_checks.cpp

@ -1,7 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef _WIN32
#include <cstring>
@ -17,11 +16,15 @@
#endif
#include <fmt/core.h>
#ifdef HAS_VULKAN
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#endif
#include "yuzu/startup_checks.h"
void CheckVulkan() {
#ifdef HAS_VULKAN
// Just start the Vulkan loader, this will crash if something is wrong
try {
Vulkan::vk::InstanceDispatch dld;
@ -32,6 +35,7 @@ void CheckVulkan() {
} catch (const Vulkan::vk::Exception& exception) {
fmt::print(stderr, "Failed to initialize Vulkan: {}\n", exception.what());
}
#endif
}
bool CheckEnvVars(bool* is_child) {

10
src/yuzu/vk_device_info.cpp

@ -11,11 +11,13 @@
#include "common/dynamic_library.h"
#include "common/logging/log.h"
#ifdef HAS_VULKAN
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#endif
#include "vulkan/vulkan_core.h"
#include "yuzu/vk_device_info.h"
@ -28,7 +30,9 @@ Record::Record(std::string_view name_, const std::vector<VkPresentModeKHR>& vsyn
Record::~Record() = default;
void PopulateRecords(std::vector<Record>& records, QWindow* window) try {
void PopulateRecords(std::vector<Record>& records, QWindow* window)
#ifdef HAS_VULKAN
try {
using namespace Vulkan;
// Create a test window with a Vulkan surface type for checking present modes.
@ -76,4 +80,8 @@ void PopulateRecords(std::vector<Record>& records, QWindow* window) try {
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
}
#else
{}
#endif
} // namespace VkDeviceInfo
Loading…
Cancel
Save