|
|
|
@ -33,11 +33,16 @@ struct FormatTuple { |
|
|
|
bool compressed; |
|
|
|
}; |
|
|
|
|
|
|
|
static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { |
|
|
|
auto& gpu{Core::System::GetInstance().GPU()}; |
|
|
|
const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)}; |
|
|
|
return cpu_addr ? *cpu_addr : 0; |
|
|
|
} |
|
|
|
|
|
|
|
/*static*/ SurfaceParams SurfaceParams::CreateForTexture( |
|
|
|
const Tegra::Texture::FullTextureInfo& config) { |
|
|
|
|
|
|
|
SurfaceParams params{}; |
|
|
|
params.addr = config.tic.Address(); |
|
|
|
params.addr = TryGetCpuAddr(config.tic.Address()); |
|
|
|
params.is_tiled = config.tic.IsTiled(); |
|
|
|
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0, |
|
|
|
params.pixel_format = |
|
|
|
@ -55,9 +60,8 @@ struct FormatTuple { |
|
|
|
|
|
|
|
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer( |
|
|
|
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) { |
|
|
|
|
|
|
|
SurfaceParams params{}; |
|
|
|
params.addr = config.Address(); |
|
|
|
params.addr = TryGetCpuAddr(config.Address()); |
|
|
|
params.is_tiled = true; |
|
|
|
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight; |
|
|
|
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); |
|
|
|
@ -75,9 +79,8 @@ struct FormatTuple { |
|
|
|
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height, |
|
|
|
Tegra::GPUVAddr zeta_address, |
|
|
|
Tegra::DepthFormat format) { |
|
|
|
|
|
|
|
SurfaceParams params{}; |
|
|
|
params.addr = zeta_address; |
|
|
|
params.addr = TryGetCpuAddr(zeta_address); |
|
|
|
params.is_tiled = true; |
|
|
|
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight; |
|
|
|
params.pixel_format = PixelFormatFromDepthFormat(format); |
|
|
|
@ -171,11 +174,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType |
|
|
|
return format; |
|
|
|
} |
|
|
|
|
|
|
|
VAddr SurfaceParams::GetCpuAddr() const { |
|
|
|
auto& gpu = Core::System::GetInstance().GPU(); |
|
|
|
return *gpu.MemoryManager().GpuToCpuAddress(addr); |
|
|
|
} |
|
|
|
|
|
|
|
static bool IsPixelFormatASTC(PixelFormat format) { |
|
|
|
switch (format) { |
|
|
|
case PixelFormat::ASTC_2D_4X4: |
|
|
|
@ -222,33 +220,28 @@ static bool IsFormatBCn(PixelFormat format) { |
|
|
|
} |
|
|
|
|
|
|
|
template <bool morton_to_gl, PixelFormat format> |
|
|
|
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, |
|
|
|
Tegra::GPUVAddr addr) { |
|
|
|
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) { |
|
|
|
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; |
|
|
|
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); |
|
|
|
auto& gpu = Core::System::GetInstance().GPU(); |
|
|
|
|
|
|
|
if (morton_to_gl) { |
|
|
|
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
|
|
|
// pixel values.
|
|
|
|
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; |
|
|
|
const std::vector<u8> data = |
|
|
|
Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size, |
|
|
|
bytes_per_pixel, stride, height, block_height); |
|
|
|
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture( |
|
|
|
addr, tile_size, bytes_per_pixel, stride, height, block_height); |
|
|
|
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())}; |
|
|
|
gl_buffer.assign(data.begin(), data.begin() + size_to_copy); |
|
|
|
} else { |
|
|
|
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
|
|
|
|
// check the configuration for this and perform more generic un/swizzle
|
|
|
|
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); |
|
|
|
VideoCore::MortonCopyPixels128( |
|
|
|
stride, height, bytes_per_pixel, gl_bytes_per_pixel, |
|
|
|
Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(), |
|
|
|
morton_to_gl); |
|
|
|
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel, |
|
|
|
Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), |
|
|
|
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr), |
|
|
|
SurfaceParams::MaxPixelFormat> |
|
|
|
morton_to_gl_fns = { |
|
|
|
// clang-format off
|
|
|
|
@ -305,7 +298,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU |
|
|
|
// clang-format on
|
|
|
|
}; |
|
|
|
|
|
|
|
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), |
|
|
|
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr), |
|
|
|
SurfaceParams::MaxPixelFormat> |
|
|
|
gl_to_morton_fns = { |
|
|
|
// clang-format off
|
|
|
|
@ -542,7 +535,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64 |
|
|
|
void CachedSurface::LoadGLBuffer() { |
|
|
|
ASSERT(params.type != SurfaceType::Fill); |
|
|
|
|
|
|
|
const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr()); |
|
|
|
const u8* const texture_src_data = Memory::GetPointer(params.addr); |
|
|
|
|
|
|
|
ASSERT(texture_src_data); |
|
|
|
|
|
|
|
@ -567,7 +560,7 @@ void CachedSurface::LoadGLBuffer() { |
|
|
|
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); |
|
|
|
void CachedSurface::FlushGLBuffer() { |
|
|
|
u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr()); |
|
|
|
u8* const dst_buffer = Memory::GetPointer(params.addr); |
|
|
|
|
|
|
|
ASSERT(dst_buffer); |
|
|
|
ASSERT(gl_buffer.size() == |
|
|
|
@ -764,11 +757,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
auto& gpu = Core::System::GetInstance().GPU(); |
|
|
|
// Don't try to create any entries in the cache if the address of the texture is invalid.
|
|
|
|
if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none) |
|
|
|
return {}; |
|
|
|
|
|
|
|
// Look up surface in the cache based on address
|
|
|
|
Surface surface{TryGet(params.addr)}; |
|
|
|
if (surface) { |
|
|
|
@ -858,10 +846,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
|
|
|
"reinterpretation but the texture is tiled."); |
|
|
|
} |
|
|
|
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); |
|
|
|
auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress( |
|
|
|
new_params.addr + params.SizeInBytes()); |
|
|
|
std::vector<u8> data(remaining_size); |
|
|
|
Memory::ReadBlock(*address, data.data(), data.size()); |
|
|
|
Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size()); |
|
|
|
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data()); |
|
|
|
} |
|
|
|
|
|
|
|
@ -888,30 +874,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
|
|
|
return new_surface; |
|
|
|
} |
|
|
|
|
|
|
|
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const { |
|
|
|
// Tries to find the GPU address of a framebuffer based on the CPU address. This is because
|
|
|
|
// final output framebuffers are specified by CPU address, but internally our GPU cache uses
|
|
|
|
// GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
|
|
|
|
// address to the one provided. This is obviously not great, and won't work if the
|
|
|
|
// framebuffer overlaps surfaces.
|
|
|
|
|
|
|
|
std::vector<Surface> surfaces; |
|
|
|
for (const auto& surface : GetCache()) { |
|
|
|
const auto& params = surface.second->GetSurfaceParams(); |
|
|
|
const VAddr surface_cpu_addr = params.GetCpuAddr(); |
|
|
|
if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) { |
|
|
|
ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported"); |
|
|
|
surfaces.push_back(surface.second); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if (surfaces.empty()) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported"); |
|
|
|
|
|
|
|
return surfaces[0]; |
|
|
|
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const { |
|
|
|
return TryGet(addr); |
|
|
|
} |
|
|
|
|
|
|
|
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) { |
|
|
|
|