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glsl: Fix image gather logic

nce_cpp
ameerj 5 years ago
parent
commit
d01344c008
  1. 4
      src/shader_recompiler/backend/glsl/emit_glsl_image.cpp

4
src/shader_recompiler/backend/glsl/emit_glsl_image.cpp

@ -343,11 +343,13 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
if (offset.IsEmpty()) { if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));", ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
*sparse_inst, texture, coords, texel, info.gather_component); *sparse_inst, texture, coords, texel, info.gather_component);
return;
} }
if (offset2.IsEmpty()) { if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
*sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset), *sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset),
texel, info.gather_component); texel, info.gather_component);
return;
} }
// PTP // PTP
const auto offsets{PtpOffsets(offset, offset2)}; const auto offsets{PtpOffsets(offset, offset2)};
@ -385,11 +387,13 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
if (offset.IsEmpty()) { if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst, ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
texture, coords, dref, texel); texture, coords, dref, texel);
return;
} }
if (offset2.IsEmpty()) { if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), dref, *sparse_inst, texture, CastToIntVec(coords, info), dref,
GetOffsetVec(ctx, offset), texel); GetOffsetVec(ctx, offset), texel);
return;
} }
// PTP // PTP
const auto offsets{PtpOffsets(offset, offset2)}; const auto offsets{PtpOffsets(offset, offset2)};

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