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@ -173,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) { |
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const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || |
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const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || |
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type == GameListItemType::UserNandDir || |
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type == GameListItemType::UserNandDir || |
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type == GameListItemType::SysNandDir; |
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type == GameListItemType::SysNandDir; |
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if (!is_dir) { |
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const bool is_fave = type == GameListItemType::Favorites; |
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if (!is_dir && !is_fave) { |
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return; |
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return; |
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} |
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} |
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UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = |
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tree_view->isExpanded(item); |
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const bool is_expanded = tree_view->isExpanded(item); |
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if (is_fave) { |
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UISettings::values.favorites_expanded = is_expanded; |
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return; |
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} |
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const int item_dir_index = item.data(GameListDir::GameDirRole).toInt(); |
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UISettings::values.game_dirs[item_dir_index].expanded = is_expanded; |
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} |
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} |
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// Event in order to filter the gamelist after editing the searchfield
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// Event in order to filter the gamelist after editing the searchfield
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@ -458,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) { |
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emit ShowList(!IsEmpty()); |
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emit ShowList(!IsEmpty()); |
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item_model->invisibleRootItem()->appendRow(new GameListAddDir()); |
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item_model->invisibleRootItem()->appendRow(new GameListAddDir()); |
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// Add favorites row
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item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); |
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item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); |
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), |
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), |
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UISettings::values.favorited_ids.size() == 0); |
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UISettings::values.favorited_ids.size() == 0); |
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tree_view->expand(item_model->invisibleRootItem()->child(0)->index()); |
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tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), |
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UISettings::values.favorites_expanded.GetValue()); |
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for (const auto id : UISettings::values.favorited_ids) { |
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for (const auto id : UISettings::values.favorited_ids) { |
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AddFavorite(id); |
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AddFavorite(id); |
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} |
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} |
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