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Fix Android Build (#2762)

Fixes some mistakes in my playtime tracking for Android PR which caused the build to fail.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2762
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Inix <Nixy01@proton.me>
Co-committed-by: Inix <Nixy01@proton.me>
pull/2764/head
Inix 3 months ago
committed by crueter
parent
commit
cb83a258db
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 6
      src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
  2. 8
      src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt

6
src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt

@ -203,6 +203,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onDestroy() {
super.onDestroy()
stopForegroundService(this)
NativeLibrary.playTimeManagerStop()
}
@ -327,11 +328,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
override fun onDestroy() {
super.onDestroy()
NativeLibrary.playTimeManagerStop()
}
private fun enableFullscreenImmersive() {
WindowCompat.setDecorFitsSystemWindows(window, false)

8
src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt

@ -239,6 +239,7 @@ class GamePropertiesFragment : Fragment() {
dialog.show()
}
private fun reloadList() {
_binding ?: return
@ -432,8 +433,8 @@ class GamePropertiesFragment : Fragment() {
SubmenuProperty(
R.string.reset_playtime,
R.string.reset_playtime_description,
R.drawable.ic_delete
) {
R.drawable.ic_delete,
action = {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.reset_playtime,
@ -451,6 +452,7 @@ class GamePropertiesFragment : Fragment() {
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
)
)
}
}
}
@ -686,7 +688,5 @@ class GamePropertiesFragment : Fragment() {
Toast.LENGTH_SHORT
).show()
}
}
}
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