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Reapply PRs #2778 and #2812 (#2867) (#2868)

Reverts the "problematic" part of the pr (swap of s64/F16x2FTZRN) + leaves a very visible comment for newcomers (since yes, disas says it should be like that but oh well)
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2868
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
pull/2896/head
lizzie 2 months ago
committed by crueter
parent
commit
c96defb80d
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 35
      src/shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp
  2. 2
      src/video_core/renderer_opengl/gl_device.cpp

35
src/shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp

@ -12,14 +12,19 @@
namespace Shader::Maxwell {
namespace {
enum class Type : u64 {
_1D,
BUFFER_1D,
ARRAY_1D,
_2D,
ARRAY_2D,
_3D,
_1D = 0,
_1D_BUFFER = 1,
_1D_ARRAY = 2,
_2D = 3,
_2D_ARRAY = 4,
_3D = 5,
_UNK6 = 6,
_UNK7 = 7,
};
/// For any would be newcomer to here: Yes - GPU dissasembly says S64 should
/// be after F16x2FTZRN. However if you do plan to revert this, you MUST test
/// ToTK beforehand. As the game will break with the subtle change
enum class Size : u64 {
U32,
S32,
@ -53,19 +58,20 @@ TextureType GetType(Type type) {
switch (type) {
case Type::_1D:
return TextureType::Color1D;
case Type::BUFFER_1D:
case Type::_1D_BUFFER:
return TextureType::Buffer;
case Type::ARRAY_1D:
case Type::_1D_ARRAY:
return TextureType::ColorArray1D;
case Type::_2D:
return TextureType::Color2D;
case Type::ARRAY_2D:
case Type::_2D_ARRAY:
return TextureType::ColorArray2D;
case Type::_3D:
return TextureType::Color3D;
}
default:
throw NotImplementedException("Invalid type {}", type);
}
}
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, Type type) {
const auto array{[&](int index) {
@ -73,21 +79,20 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, Type type) {
}};
switch (type) {
case Type::_1D:
case Type::BUFFER_1D:
case Type::_1D_BUFFER:
return v.X(reg);
case Type::ARRAY_1D:
case Type::_1D_ARRAY:
return v.ir.CompositeConstruct(v.X(reg), array(1));
case Type::_2D:
return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1));
case Type::ARRAY_2D:
case Type::_2D_ARRAY:
return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), array(2));
case Type::_3D:
return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2));
default:
break;
}
throw NotImplementedException("Invalid type {}", type);
}
}
IR::Value ApplyAtomicOp(IR::IREmitter& ir, const IR::U32& handle, const IR::Value& coords,
const IR::Value& op_b, IR::TextureInstInfo info, AtomicOp op,

2
src/video_core/renderer_opengl/gl_device.cpp

@ -243,7 +243,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
}
if (shader_backend == Settings::ShaderBackend::Glsl && is_nvidia) {
const std::string_view driver_version = version.substr(13);
const std::string driver_version = version.substr(13);
const int version_major =
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
if (version_major >= 495) {

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