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Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build systemnce_cpp
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GitHub
7 changed files with 153 additions and 50 deletions
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3src/common/CMakeLists.txt
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78src/common/lz4_compression.cpp
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55src/common/lz4_compression.h
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2src/core/CMakeLists.txt
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17src/core/loader/nso.cpp
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2src/video_core/CMakeLists.txt
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46src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <lz4hc.h>
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#include "common/assert.h"
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#include "common/lz4_compression.h"
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namespace Common::Compression { |
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) { |
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ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); |
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const auto source_size_int = static_cast<int>(source_size); |
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const int max_compressed_size = LZ4_compressBound(source_size_int); |
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std::vector<u8> compressed(max_compressed_size); |
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const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), |
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reinterpret_cast<char*>(compressed.data()), |
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source_size_int, max_compressed_size); |
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if (compressed_size <= 0) { |
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// Compression failed
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return {}; |
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} |
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compressed.resize(compressed_size); |
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return compressed; |
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} |
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std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, |
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s32 compression_level) { |
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ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); |
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compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX); |
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const auto source_size_int = static_cast<int>(source_size); |
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const int max_compressed_size = LZ4_compressBound(source_size_int); |
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std::vector<u8> compressed(max_compressed_size); |
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const int compressed_size = LZ4_compress_HC( |
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reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()), |
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source_size_int, max_compressed_size, compression_level); |
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if (compressed_size <= 0) { |
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// Compression failed
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return {}; |
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} |
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compressed.resize(compressed_size); |
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return compressed; |
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} |
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std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) { |
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return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX); |
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} |
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, |
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std::size_t uncompressed_size) { |
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std::vector<u8> uncompressed(uncompressed_size); |
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const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), |
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reinterpret_cast<char*>(uncompressed.data()), |
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static_cast<int>(compressed.size()), |
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static_cast<int>(uncompressed.size())); |
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if (static_cast<int>(uncompressed_size) != size_check) { |
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// Decompression failed
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return {}; |
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} |
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return uncompressed; |
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} |
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} // namespace Common::Compression
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#include <vector> |
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#include "common/common_types.h" |
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namespace Common::Compression { |
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/** |
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* Compresses a source memory region with LZ4 and returns the compressed data in a vector. |
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* |
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* @param source the uncompressed source memory region. |
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* @param source_size the size in bytes of the uncompressed source memory region. |
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* |
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* @return the compressed data. |
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*/ |
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); |
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/** |
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* Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression |
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* levels result in a smaller compressed size, but require more CPU time for compression. The |
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* compression level has almost no impact on decompression speed. Data compressed with LZ4HC can |
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* also be decompressed with the default LZ4 decompression. |
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* |
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* @param source the uncompressed source memory region. |
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* @param source_size the size in bytes of the uncompressed source memory region. |
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* @param compression_level the used compression level. Should be between 3 and 12. |
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* |
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* @return the compressed data. |
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*/ |
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std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level); |
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/** |
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* Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level. |
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* |
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* @param source the uncompressed source memory region. |
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* @param source_size the size in bytes of the uncompressed source memory region. |
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* |
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* @return the compressed data. |
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*/ |
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std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size); |
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/** |
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* Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector. |
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* |
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* @param compressed the compressed source memory region. |
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* @param uncompressed_size the size in bytes of the uncompressed data. |
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* |
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* @return the decompressed data. |
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*/ |
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); |
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} // namespace Common::Compression |
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