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@ -644,6 +644,7 @@ void Config::ReadRendererValues() { |
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Settings::values.use_asynchronous_gpu_emulation = |
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Settings::values.use_asynchronous_gpu_emulation = |
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); |
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); |
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); |
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); |
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Settings::values.use_fast_gpu_time = ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool(); |
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Settings::values.force_30fps_mode = |
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Settings::values.force_30fps_mode = |
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool(); |
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool(); |
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@ -1085,6 +1086,7 @@ void Config::SaveRendererValues() { |
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), |
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), |
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Settings::values.use_asynchronous_gpu_emulation, false); |
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Settings::values.use_asynchronous_gpu_emulation, false); |
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); |
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); |
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WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true); |
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); |
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); |
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// Cast to double because Qt's written float values are not human-readable
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// Cast to double because Qt's written float values are not human-readable
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