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@ -603,10 +603,6 @@ private: |
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return InitializeSurface(gpu_addr, params, preserve_contents); |
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return InitializeSurface(gpu_addr, params, preserve_contents); |
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} |
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} |
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if (!params.is_tiled) { |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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MatchTopologyResult::FullMatch); |
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} |
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// Step 3 |
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// Step 3 |
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// Now we need to figure the relationship between the texture and its overlaps |
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// Now we need to figure the relationship between the texture and its overlaps |
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// we do a topological test to ensure we can find some relationship. If it fails |
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// we do a topological test to ensure we can find some relationship. If it fails |
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