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Init SDL info structure and add dummy context

pull/15/merge
H27CK 6 years ago
parent
commit
c883cd103e
  1. 3
      src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
  2. 2
      src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h

3
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp

@ -29,6 +29,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_SysWMinfo wm; SDL_SysWMinfo wm;
SDL_VERSION(&wm.version);
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) { if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
LOG_CRITICAL(Frontend, "Failed to get information from the window manager"); LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
std::exit(EXIT_FAILURE); std::exit(EXIT_FAILURE);
@ -70,7 +71,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default; EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const { std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
return nullptr;
return std::make_unique<DummyContext>()
} }
void EmuWindow_SDL2_VK::Present() { void EmuWindow_SDL2_VK::Present() {

2
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h

@ -22,3 +22,5 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
}; };
class DummyContext : public Core::Frontend::GraphicsContext {};
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