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audio/stream: Adjust volume scale factor

nce_cpp
german77 4 years ago
parent
commit
c8364449df
  1. 4
      src/audio_core/stream.cpp

4
src/audio_core/stream.cpp

@ -79,8 +79,8 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
return; return;
} }
// Implementation of a volume slider with a dynamic range of 60 dB
const float volume_scale_factor = volume == 0 ? 0 : std::exp(6.90775f * volume) * 0.001f;
// Perceived volume is not the same as the volume level
const float volume_scale_factor = (0.85f * ((volume * volume) - volume)) + volume;
for (auto& sample : samples) { for (auto& sample : samples) {
sample = static_cast<s16>(sample * volume_scale_factor); sample = static_cast<s16>(sample * volume_scale_factor);
} }

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