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shader: Stub TLD4's PTP when it isn't constant

nce_cpp
FernandoS27 5 years ago
committed by ameerj
parent
commit
c7ed439bbc
  1. 3
      src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

3
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

@ -40,7 +40,8 @@ public:
}
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
throw NotImplementedException("Not all arguments in PTP are immediate");
// LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
return;
}
const IR::Opcode opcode{values[0]->Opcode()};
if (opcode != values[1]->Opcode() || opcode != IR::Opcode::CompositeConstructU32x4) {

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