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Fix complination issues by making clip_distance_written static

nce_cpp
JPikachu 8 months ago
committed by swurl
parent
commit
c64f1994c7
  1. 2
      src/shader_recompiler/backend/spirv/spirv_emit_context.h

2
src/shader_recompiler/backend/spirv/spirv_emit_context.h

@ -15,7 +15,7 @@
namespace Shader::Backend::SPIRV {
std::bitset<8> clip_distance_written;
static std::bitset<8> clip_distance_written;
using Sirit::Id;

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