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opengl: Sanitize antialiasing config

nce_cpp
Narr the Reg 3 years ago
parent
commit
c5a006cb24
  1. 8
      src/video_core/renderer_opengl/renderer_opengl.cpp

8
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -442,7 +442,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glBindTextureUnit(0, screen_info.display_texture); glBindTextureUnit(0, screen_info.display_texture);
const auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
if (anti_aliasing > Settings::AntiAliasing::LastAA) {
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
anti_aliasing = Settings::AntiAliasing::None;
Settings::values.anti_aliasing.SetValue(anti_aliasing);
}
if (anti_aliasing != Settings::AntiAliasing::None) { if (anti_aliasing != Settings::AntiAliasing::None) {
glEnablei(GL_SCISSOR_TEST, 0); glEnablei(GL_SCISSOR_TEST, 0);
auto viewport_width = screen_info.texture.width; auto viewport_width = screen_info.texture.width;

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