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[tools] fix optimize-assets not being multithreaded due to -print0 (#2887)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2887
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
pull/2892/head
lizzie 2 months ago
committed by crueter
parent
commit
c31761ab75
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  1. 4
      tools/optimize-assets.sh

4
tools/optimize-assets.sh

@ -2,4 +2,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
which optipng || exit which optipng || exit
find . -type f -iname '*.png' -print0 | xargs -0 -P 16 -I {} optipng -o7 {}
NPROC=$(nproc)
[ -z "$NPROC" ] && NPROC=8
find . -type f -iname '*.png' | xargs -P $NPROC -I {} optipng -o7 {}
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