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service/audio: Provide an implementation of ExecuteAudioRendererRendering

This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
nce_cpp
Lioncash 7 years ago
parent
commit
c206bce561
  1. 13
      src/core/hle/service/audio/audren_u.cpp

13
src/core/hle/service/audio/audren_u.cpp

@ -37,7 +37,7 @@ public:
{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
{10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"},
{11, nullptr, "ExecuteAudioRendererRendering"},
{11, &IAudioRenderer::ExecuteAudioRendererRendering, "ExecuteAudioRendererRendering"},
};
// clang-format on
RegisterHandlers(functions);
@ -138,6 +138,17 @@ private:
rb.Push(rendering_time_limit_percent);
}
void ExecuteAudioRendererRendering(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
// This service command currently only reports an unsupported operation
// error code, or aborts. Given that, we just always return an error
// code in this case.
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode{ErrorModule::Audio, 201});
}
Kernel::EventPair system_event;
std::unique_ptr<AudioCore::AudioRenderer> renderer;
u32 rendering_time_limit_percent = 100;

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