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@ -580,9 +580,7 @@ void ConfigureInputPlayer::ApplyConfiguration() { |
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if (player_index == 0) { |
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; |
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const auto handheld_connected = handheld.connected; |
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if (player.controller_type == Settings::ControllerType::Handheld) { |
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handheld = player; |
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} |
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handheld.connected = handheld_connected; |
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} |
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} |
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@ -596,7 +594,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() { |
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controller_type != Settings::ControllerType::Handheld; |
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// Connect Handheld depending on Player 1's controller configuration.
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if (player_index == 0 && controller_type == Settings::ControllerType::Handheld) { |
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if (player_index == 0) { |
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; |
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const auto handheld_connected = ui->groupConnectedController->isChecked() && |
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controller_type == Settings::ControllerType::Handheld; |
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