|
|
|
@ -3,9 +3,12 @@ |
|
|
|
|
|
|
|
#include <chrono>
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#include <QNetworkAccessManager>
|
|
|
|
#include <QNetworkReply>
|
|
|
|
#include <discord_rpc.h>
|
|
|
|
#include <fmt/format.h>
|
|
|
|
#include <httplib.h>
|
|
|
|
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "common/string_util.h"
|
|
|
|
#include "core/core.h"
|
|
|
|
@ -31,7 +34,7 @@ void DiscordImpl::Pause() { |
|
|
|
Discord_ClearPresence(); |
|
|
|
} |
|
|
|
|
|
|
|
static std::string GetGameString(const std::string& title) { |
|
|
|
std::string DiscordImpl::GetGameString(const std::string& title) { |
|
|
|
// Convert to lowercase
|
|
|
|
std::string icon_name = Common::ToLower(title); |
|
|
|
|
|
|
|
@ -56,51 +59,60 @@ static std::string GetGameString(const std::string& title) { |
|
|
|
return icon_name; |
|
|
|
} |
|
|
|
|
|
|
|
void DiscordImpl::Update() { |
|
|
|
void DiscordImpl::UpdateGameStatus(bool use_default) { |
|
|
|
const std::string default_text = "yuzu is an emulator for the Nintendo Switch"; |
|
|
|
const std::string default_image = "yuzu_logo"; |
|
|
|
const std::string url = use_default ? default_image : game_url; |
|
|
|
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( |
|
|
|
std::chrono::system_clock::now().time_since_epoch()) |
|
|
|
.count(); |
|
|
|
DiscordRichPresence presence{}; |
|
|
|
|
|
|
|
presence.largeImageKey = url.c_str(); |
|
|
|
presence.largeImageText = game_title.c_str(); |
|
|
|
presence.smallImageKey = default_image.c_str(); |
|
|
|
presence.smallImageText = default_text.c_str(); |
|
|
|
presence.state = game_title.c_str(); |
|
|
|
presence.details = "Currently in game"; |
|
|
|
presence.startTimestamp = start_time; |
|
|
|
Discord_UpdatePresence(&presence); |
|
|
|
} |
|
|
|
|
|
|
|
void DiscordImpl::Update() { |
|
|
|
const std::string default_text = "yuzu is an emulator for the Nintendo Switch"; |
|
|
|
const std::string default_image = "yuzu_logo"; |
|
|
|
std::string game_cover_url = "https://yuzu-emu.org"; |
|
|
|
std::string title; |
|
|
|
|
|
|
|
DiscordRichPresence presence{}; |
|
|
|
|
|
|
|
if (system.IsPoweredOn()) { |
|
|
|
system.GetAppLoader().ReadTitle(title); |
|
|
|
system.GetAppLoader().ReadTitle(game_title); |
|
|
|
|
|
|
|
// Used to format Icon URL for yuzu website game compatibility page
|
|
|
|
std::string icon_name = GetGameString(title); |
|
|
|
|
|
|
|
// New Check for game cover
|
|
|
|
httplib::Client cli(game_cover_url); |
|
|
|
cli.set_connection_timeout(std::chrono::seconds(3)); |
|
|
|
cli.set_read_timeout(std::chrono::seconds(3)); |
|
|
|
|
|
|
|
if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) { |
|
|
|
if (res->status == 200) { |
|
|
|
game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name); |
|
|
|
} else { |
|
|
|
game_cover_url = "yuzu_logo"; |
|
|
|
} |
|
|
|
} else { |
|
|
|
game_cover_url = "yuzu_logo"; |
|
|
|
std::string icon_name = GetGameString(game_title); |
|
|
|
game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name); |
|
|
|
|
|
|
|
QNetworkAccessManager* manager = new QNetworkAccessManager(); |
|
|
|
|
|
|
|
QNetworkRequest request; |
|
|
|
request.setUrl(QUrl(QString::fromStdString(game_url))); |
|
|
|
request.setTransferTimeout(3000); |
|
|
|
QNetworkReply* rep = manager->get(request); |
|
|
|
|
|
|
|
QObject::connect(manager, &QNetworkAccessManager::finished, |
|
|
|
[this](QNetworkReply* reply) { UpdateGameStatus(reply->error()); }); |
|
|
|
QObject::connect(manager, &QNetworkAccessManager::finished, manager, |
|
|
|
&QNetworkAccessManager::deleteLater); |
|
|
|
QObject::connect(manager, &QNetworkAccessManager::finished, rep, |
|
|
|
&QNetworkReply::deleteLater); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
presence.largeImageKey = game_cover_url.c_str(); |
|
|
|
presence.largeImageText = title.c_str(); |
|
|
|
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( |
|
|
|
std::chrono::system_clock::now().time_since_epoch()) |
|
|
|
.count(); |
|
|
|
|
|
|
|
presence.smallImageKey = default_image.c_str(); |
|
|
|
presence.smallImageText = default_text.c_str(); |
|
|
|
presence.state = title.c_str(); |
|
|
|
presence.details = "Currently in game"; |
|
|
|
} else { |
|
|
|
DiscordRichPresence presence{}; |
|
|
|
presence.largeImageKey = default_image.c_str(); |
|
|
|
presence.largeImageText = default_text.c_str(); |
|
|
|
presence.details = "Currently not in game"; |
|
|
|
} |
|
|
|
|
|
|
|
presence.startTimestamp = start_time; |
|
|
|
Discord_UpdatePresence(&presence); |
|
|
|
} |
|
|
|
|