|
|
@ -58,19 +58,21 @@ void AudioManager::ThreadFunc() { |
|
|
running = true; |
|
|
running = true; |
|
|
|
|
|
|
|
|
while (running) { |
|
|
while (running) { |
|
|
auto timed_out{events.Wait(l, std::chrono::seconds(2))}; |
|
|
|
|
|
|
|
|
const auto timed_out{events.Wait(l, std::chrono::seconds(2))}; |
|
|
|
|
|
|
|
|
if (events.CheckAudioEventSet(Event::Type::Max)) { |
|
|
if (events.CheckAudioEventSet(Event::Type::Max)) { |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
for (size_t i = 0; i < buffer_events.size(); i++) { |
|
|
for (size_t i = 0; i < buffer_events.size(); i++) { |
|
|
if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) { |
|
|
|
|
|
|
|
|
const auto event_type = static_cast<Event::Type>(i); |
|
|
|
|
|
|
|
|
|
|
|
if (events.CheckAudioEventSet(event_type) || timed_out) { |
|
|
if (buffer_events[i]) { |
|
|
if (buffer_events[i]) { |
|
|
buffer_events[i](); |
|
|
buffer_events[i](); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
events.SetAudioEvent(Event::Type(i), false); |
|
|
|
|
|
|
|
|
events.SetAudioEvent(event_type, false); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|