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[core/hle/services/audio] Fix audioctl being started before audout/audin (which are required for ctor)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
pull/3695/head
lizzie 3 weeks ago
parent
commit
bedfa329a4
  1. 15
      src/core/hle/service/audio/audio.cpp

15
src/core/hle/service/audio/audio.cpp

@ -18,17 +18,14 @@ namespace Service::Audio {
void LoopProcess(Core::System& system) { void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system); auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("audctl", std::make_shared<IAudioController>(system));
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system)); server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system));
server_manager->RegisterNamedService("audout:u", std::make_shared<IAudioOutManager>(system)); server_manager->RegisterNamedService("audout:u", std::make_shared<IAudioOutManager>(system));
server_manager->RegisterNamedService(
"audrec:a", std::make_shared<IFinalOutputRecorderManagerForApplet>(system));
server_manager->RegisterNamedService("audrec:u",
std::make_shared<IFinalOutputRecorderManager>(system));
server_manager->RegisterNamedService("audren:u",
std::make_shared<IAudioRendererManager>(system));
server_manager->RegisterNamedService("hwopus",
std::make_shared<IHardwareOpusDecoderManager>(system));
// Depends on audout:u and audin:u on ctor!
server_manager->RegisterNamedService("audctl", std::make_shared<IAudioController>(system));
server_manager->RegisterNamedService("audrec:a", std::make_shared<IFinalOutputRecorderManagerForApplet>(system));
server_manager->RegisterNamedService("audrec:u", std::make_shared<IFinalOutputRecorderManager>(system));
server_manager->RegisterNamedService("audren:u", std::make_shared<IAudioRendererManager>(system));
server_manager->RegisterNamedService("hwopus", std::make_shared<IHardwareOpusDecoderManager>(system));
ServerManager::RunServer(std::move(server_manager)); ServerManager::RunServer(std::move(server_manager));
} }

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