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@ -212,6 +212,7 @@ Device::Device() |
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); |
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); |
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); |
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); |
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max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); |
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max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); |
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max_compute_shared_memory_size = GetInteger<u32>(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE); |
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has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group && |
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has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group && |
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GLAD_GL_NV_shader_thread_shuffle; |
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GLAD_GL_NV_shader_thread_shuffle; |
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has_shader_ballot = GLAD_GL_ARB_shader_ballot; |
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has_shader_ballot = GLAD_GL_ARB_shader_ballot; |
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@ -250,6 +251,7 @@ Device::Device(std::nullptr_t) { |
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shader_storage_alignment = 4; |
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shader_storage_alignment = 4; |
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max_vertex_attributes = 16; |
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max_vertex_attributes = 16; |
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max_varyings = 15; |
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max_varyings = 15; |
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max_compute_shared_memory_size = 0x10000; |
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has_warp_intrinsics = true; |
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has_warp_intrinsics = true; |
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has_shader_ballot = true; |
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has_shader_ballot = true; |
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has_vertex_viewport_layer = true; |
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has_vertex_viewport_layer = true; |
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