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fix win

Signed-off-by: crueter <crueter@eden-emu.dev>
pull/94/head
crueter 6 months ago
parent
commit
be4d1f7358
  1. 5
      src/qt_common/qt_content_util.cpp
  2. 2
      src/qt_common/qt_content_util.h

5
src/qt_common/qt_content_util.cpp

@ -5,17 +5,16 @@
#include "common/fs/fs.h"
#include "frontend_common/content_manager.h"
#include "frontend_common/firmware_manager.h"
#include "qt_common/qt_game_util.h"
#include "qt_frontend_util.h"
#include <JlCompress.h>
namespace QtCommon::Content {
bool CheckGameFirmware(u64 program_id, Core::System &system, QObject *parent)
bool CheckGameFirmware(u64 program_id, QObject *parent)
{
if (FirmwareManager::GameRequiresFirmware(program_id)
&& !FirmwareManager::CheckFirmwarePresence(system)) {
&& !FirmwareManager::CheckFirmwarePresence(*system)) {
auto result = QtCommon::Frontend::ShowMessage(
QMessageBox::Warning,
"Game Requires Firmware",

2
src/qt_common/qt_content_util.h

@ -12,7 +12,7 @@
namespace QtCommon::Content {
//
bool CheckGameFirmware(u64 program_id, Core::System &system, QObject *parent);
bool CheckGameFirmware(u64 program_id, QObject *parent);
static constexpr std::array<const char *, 6> FIRMWARE_RESULTS
= {"Successfully installed firmware version %1",

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