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fix building 2

lizzie/vkexperiments1-highp-fucked
CamilleLaVey 5 days ago
committed by lizzie
parent
commit
bb768ad570
  1. 3
      src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp

3
src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp

@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
@ -51,7 +52,7 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
flags.rounding == IR::FpRounding::RZ) {
LOG_INFO(Shader_SPIRV,
"SPV_RZ_EMIT {} start={:#010x} ir_opcode={} spirv_op=OpFMul result_id={} no_contraction={} fmz={} float_controls_ext={}",
StageName(ctx.stage), ctx.start_address, inst->GetOpcode(), op,
StageName(ctx.stage), ctx.start_address, inst->GetOpcode(), static_cast<u32>(op),
flags.no_contraction, FmzName(flags.fmz_mode), ctx.profile.support_float_controls);
}
if (flags.no_contraction) {

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