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@ -4,8 +4,12 @@ |
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#pragma once |
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#include <string> |
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#include <vector> |
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#include "common/common_types.h" |
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#include "core/core.h" |
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#include "core/mem_map.h" |
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#include "core/hle/kernel/kernel.h" |
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@ -48,6 +52,56 @@ enum WaitType { |
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namespace Kernel { |
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class Thread : public Kernel::Object { |
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public: |
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std::string GetName() const override { return name; } |
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std::string GetTypeName() const override { return "Thread"; } |
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static const HandleType HANDLE_TYPE = HandleType::Thread; |
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HandleType GetHandleType() const override { return HANDLE_TYPE; } |
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inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; } |
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inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; } |
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; } |
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } |
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } |
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inline bool IsIdle() const { return idle; } |
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ResultVal<bool> WaitSynchronization() override; |
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Core::ThreadContext context; |
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u32 thread_id; |
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u32 status; |
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u32 entry_point; |
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u32 stack_top; |
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u32 stack_size; |
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s32 initial_priority; |
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s32 current_priority; |
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s32 processor_id; |
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WaitType wait_type; |
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Handle wait_handle; |
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VAddr wait_address; |
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std::vector<Handle> waiting_threads; |
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std::string name; |
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/// Whether this thread is intended to never actually be executed, i.e. always idle |
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bool idle = false; |
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private: |
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// TODO(yuriks) Temporary until the creation logic can be moved into a static function |
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friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority, |
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s32 processor_id, u32 stack_top, int stack_size); |
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Thread() = default; |
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}; |
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/// Creates a new thread - wrapper for external user |
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id, |
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u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE); |
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@ -78,6 +132,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address); |
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/// Arbitrate all threads currently waiting... |
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void ArbitrateAllThreads(u32 arbiter, u32 address); |
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/// Gets the current thread |
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Thread* GetCurrentThread(); |
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/// Gets the current thread handle |
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Handle GetCurrentThreadHandle(); |
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