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@ -104,7 +104,7 @@ public: |
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: ServiceFramework{system_, "IUserLocalCommunicationService"} { |
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: ServiceFramework{system_, "IUserLocalCommunicationService"} { |
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// clang-format off
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// clang-format off
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static const FunctionInfo functions[] = { |
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static const FunctionInfo functions[] = { |
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{0, nullptr, "GetState"}, |
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{0, &IUserLocalCommunicationService::GetState, "GetState"}, |
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{1, nullptr, "GetNetworkInfo"}, |
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{1, nullptr, "GetNetworkInfo"}, |
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{2, nullptr, "GetIpv4Address"}, |
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{2, nullptr, "GetIpv4Address"}, |
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{3, nullptr, "GetDisconnectReason"}, |
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{3, nullptr, "GetDisconnectReason"}, |
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@ -139,14 +139,38 @@ public: |
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RegisterHandlers(functions); |
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RegisterHandlers(functions); |
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} |
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} |
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void Initialize2(Kernel::HLERequestContext& ctx) { |
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void GetState(Kernel::HLERequestContext& ctx) { |
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LOG_WARNING(Service_LDN, "(STUBBED) called"); |
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LOG_WARNING(Service_LDN, "(STUBBED) called"); |
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// Return the disabled error to indicate that LDN is currently unavailable, otherwise games
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// will continue to try to make a connection.
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IPC::ResponseBuilder rb{ctx, 3}; |
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// Indicate a network error, as we do not actually emulate LDN
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rb.Push(static_cast<u32>(State::Error)); |
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rb.Push(RESULT_SUCCESS); |
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} |
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void Initialize2(Kernel::HLERequestContext& ctx) { |
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LOG_DEBUG(Service_LDN, "called"); |
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is_initialized = true; |
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IPC::ResponseBuilder rb{ctx, 2}; |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(ERROR_DISABLED); |
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rb.Push(RESULT_SUCCESS); |
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} |
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} |
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private: |
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enum class State { |
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None, |
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Initialized, |
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AccessPointOpened, |
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AccessPointCreated, |
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StationOpened, |
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StationConnected, |
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Error, |
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}; |
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bool is_initialized{}; |
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}; |
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}; |
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class LDNS final : public ServiceFramework<LDNS> { |
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class LDNS final : public ServiceFramework<LDNS> { |
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