|
|
@ -1261,7 +1261,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr, |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// Load data from 3DS memory
|
|
|
|
|
|
|
|
|
// Load data from Switch memory
|
|
|
FlushRegion(params.addr, params.size); |
|
|
FlushRegion(params.addr, params.size); |
|
|
surface->LoadGLBuffer(params.addr, params.end); |
|
|
surface->LoadGLBuffer(params.addr, params.end); |
|
|
surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle, |
|
|
surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle, |
|
|
|