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kernel/thread: Remove trivial usages of the global system accessor

We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
pull/15/merge
Lioncash 6 years ago
parent
commit
b80c348b09
  1. 4
      src/core/hle/kernel/thread.cpp

4
src/core/hle/kernel/thread.cpp

@ -474,7 +474,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
return; return;
} }
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
auto& scheduler = kernel.GlobalScheduler();
if (processor_id >= 0) { if (processor_id >= 0) {
scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this); scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
} }
@ -506,7 +506,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
} }
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
auto& scheduler = kernel.GlobalScheduler();
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
current_priority >= THREADPRIO_COUNT) { current_priority >= THREADPRIO_COUNT) {
return; return;

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