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@ -474,7 +474,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) { |
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { |
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { |
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return; |
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return; |
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} |
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} |
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auto& scheduler = Core::System::GetInstance().GlobalScheduler(); |
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auto& scheduler = kernel.GlobalScheduler(); |
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if (processor_id >= 0) { |
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if (processor_id >= 0) { |
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scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this); |
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scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this); |
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} |
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} |
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@ -506,7 +506,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) { |
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} |
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} |
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void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { |
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void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { |
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auto& scheduler = Core::System::GetInstance().GlobalScheduler(); |
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auto& scheduler = kernel.GlobalScheduler(); |
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || |
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || |
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current_priority >= THREADPRIO_COUNT) { |
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current_priority >= THREADPRIO_COUNT) { |
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return; |
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return; |
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