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@ -91,8 +91,7 @@ bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture, |
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// Update if coordinates change
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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if (gesture.points[id].x != last_gesture.points[id].x || |
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gesture.points[id].y != last_gesture.points[id].y) { |
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if (gesture.points[id] != last_gesture.points[id]) { |
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return true; |
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} |
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} |
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@ -124,8 +123,7 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, |
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cur_entry.sampling_number2 = cur_entry.sampling_number; |
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// Reset values to default
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cur_entry.delta_x = 0; |
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cur_entry.delta_y = 0; |
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cur_entry.delta = {}; |
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cur_entry.vel_x = 0; |
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cur_entry.vel_y = 0; |
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cur_entry.direction = Direction::None; |
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@ -146,13 +144,9 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, |
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cur_entry.detection_count = gesture.detection_count; |
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cur_entry.type = type; |
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cur_entry.attributes = attributes; |
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cur_entry.x = gesture.mid_point.x; |
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cur_entry.y = gesture.mid_point.y; |
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cur_entry.pos = gesture.mid_point; |
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cur_entry.point_count = static_cast<s32>(gesture.active_points); |
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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cur_entry.points[id].x = gesture.points[id].x; |
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cur_entry.points[id].y = gesture.points[id].y; |
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} |
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cur_entry.points = gesture.points; |
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last_gesture = gesture; |
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std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); |
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@ -160,8 +154,8 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, |
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void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type, |
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Attribute& attributes) { |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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const auto& last_entry = GetLastGestureEntry(); |
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gesture.detection_count++; |
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type = TouchType::Touch; |
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@ -174,13 +168,11 @@ void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type, |
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void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, TouchType& type, |
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f32 time_difference) { |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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const auto& last_entry = GetLastGestureEntry(); |
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// Promote to pan type if touch moved
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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if (gesture.points[id].x != last_gesture.points[id].x || |
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gesture.points[id].y != last_gesture.points[id].y) { |
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if (gesture.points[id] != last_gesture.points[id]) { |
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type = TouchType::Pan; |
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break; |
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} |
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@ -192,10 +184,7 @@ void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, Touch |
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enable_press_and_tap = false; |
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gesture.active_points = 0; |
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gesture.mid_point = {}; |
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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gesture.points[id].x = 0; |
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gesture.points[id].y = 0; |
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} |
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gesture.points.fill({}); |
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return; |
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} |
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@ -214,8 +203,8 @@ void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, Touch |
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void Controller_Gesture::EndGesture(GestureProperties& gesture, |
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GestureProperties& last_gesture_props, TouchType& type, |
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Attribute& attributes, f32 time_difference) { |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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const auto& last_entry = GetLastGestureEntry(); |
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if (last_gesture_props.active_points != 0) { |
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switch (last_entry.type) { |
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case TouchType::Touch: |
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@ -265,13 +254,11 @@ void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture, |
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GestureProperties& last_gesture_props, TouchType& type, |
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f32 time_difference) { |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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cur_entry.delta_x = gesture.mid_point.x - last_entry.x; |
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cur_entry.delta_y = gesture.mid_point.y - last_entry.y; |
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const auto& last_entry = GetLastGestureEntry(); |
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cur_entry.vel_x = static_cast<f32>(cur_entry.delta_x) / time_difference; |
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cur_entry.vel_y = static_cast<f32>(cur_entry.delta_y) / time_difference; |
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cur_entry.delta = gesture.mid_point - last_entry.pos; |
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cur_entry.vel_x = static_cast<f32>(cur_entry.delta.x) / time_difference; |
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cur_entry.vel_y = static_cast<f32>(cur_entry.delta.y) / time_difference; |
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last_pan_time_difference = time_difference; |
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// Promote to pinch type
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@ -295,12 +282,11 @@ void Controller_Gesture::EndPanEvent(GestureProperties& gesture, |
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GestureProperties& last_gesture_props, TouchType& type, |
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f32 time_difference) { |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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const auto& last_entry = GetLastGestureEntry(); |
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cur_entry.vel_x = |
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static_cast<f32>(last_entry.delta_x) / (last_pan_time_difference + time_difference); |
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static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference); |
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cur_entry.vel_y = |
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static_cast<f32>(last_entry.delta_y) / (last_pan_time_difference + time_difference); |
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static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference); |
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const f32 curr_vel = |
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std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y)); |
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@ -320,22 +306,22 @@ void Controller_Gesture::EndPanEvent(GestureProperties& gesture, |
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void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture, |
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GestureProperties& last_gesture_props, TouchType& type) { |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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const auto& last_entry = GetLastGestureEntry(); |
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type = TouchType::Swipe; |
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gesture = last_gesture_props; |
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force_update = true; |
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cur_entry.delta_x = last_entry.delta_x; |
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cur_entry.delta_y = last_entry.delta_y; |
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if (std::abs(cur_entry.delta_x) > std::abs(cur_entry.delta_y)) { |
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if (cur_entry.delta_x > 0) { |
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cur_entry.delta = last_entry.delta; |
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if (std::abs(cur_entry.delta.x) > std::abs(cur_entry.delta.y)) { |
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if (cur_entry.delta.x > 0) { |
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cur_entry.direction = Direction::Right; |
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return; |
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} |
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cur_entry.direction = Direction::Left; |
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return; |
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} |
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if (cur_entry.delta_y > 0) { |
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if (cur_entry.delta.y > 0) { |
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cur_entry.direction = Direction::Down; |
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return; |
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} |
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@ -364,6 +350,14 @@ std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const { |
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return std::nullopt; |
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} |
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Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() { |
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return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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} |
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const Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() const { |
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return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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} |
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std::size_t Controller_Gesture::UpdateTouchInputEvent( |
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const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) { |
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const auto& [x, y, pressed] = touch_input; |
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@ -381,8 +375,7 @@ std::size_t Controller_Gesture::UpdateTouchInputEvent( |
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finger_id = first_free_id.value(); |
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fingers[finger_id].pressed = true; |
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} |
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fingers[finger_id].x = x; |
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fingers[finger_id].y = y; |
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fingers[finger_id].pos = {x, y}; |
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return finger_id; |
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} |
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@ -402,17 +395,18 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() |
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static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); |
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for (size_t id = 0; id < gesture.active_points; ++id) { |
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gesture.points[id].x = |
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static_cast<s32>(active_fingers[id].x * Layout::ScreenUndocked::Width); |
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gesture.points[id].y = |
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static_cast<s32>(active_fingers[id].y * Layout::ScreenUndocked::Height); |
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const auto& [active_x, active_y] = active_fingers[id].pos; |
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gesture.points[id] = { |
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.x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width), |
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.y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height), |
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}; |
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// Hack: There is no touch in docked but games still allow it
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if (Settings::values.use_docked_mode.GetValue()) { |
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gesture.points[id].x = |
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static_cast<s32>(active_fingers[id].x * Layout::ScreenDocked::Width); |
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gesture.points[id].y = |
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static_cast<s32>(active_fingers[id].y * Layout::ScreenDocked::Height); |
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gesture.points[id] = { |
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.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width), |
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.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height), |
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}; |
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} |
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gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points); |
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